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Message #68797
[Bug 1441914] [NEW] lua:socket settimeout does not work
Public bug reported:
Ubuntu Version: Ubuntu 14.04.2 LTS
package lua-socket:i386 3.0~rc1-3
On Ubuntu 14.04, lua socket settimeout does not work as expected. On a tcp socket, it causes the next receive to close the connection immediately.
It works correctly on Ubuntu 12.04 and debian 7.
To reproduce:
install packages lua5.1 and lua-socket
Take the echo server example from the introduction to luasocket:
http://w3.impa.br/~diego/software/luasocket/introduction.html
Put it in a file echo.lua and run it with "lua echo.lua"
>From another window, use telnet localhost {port} to connect to the echo server
Result: Immediately after connecting, the server closes the connection.
Expected Result: The server should wait 10 seconds for input, then close the connection.
package version that works correctly in debian 7: lua-socket:i386 2.0.2-8
-------------
A copy of the example (echo.lua):
-- load namespace
local socket = require("socket")
-- create a TCP socket and bind it to the local host, at any port
local server = assert(socket.bind("*", 0))
-- find out which port the OS chose for us
local ip, port = server:getsockname()
-- print a message informing what's up
print("Please telnet to localhost on port " .. port)
print("After connecting, you have 10s to enter a line to be echoed")
-- loop forever waiting for clients
while 1 do
-- wait for a connection from any client
local client = server:accept()
-- make sure we don't block waiting for this client's line
client:settimeout(10)
-- receive the line
local line, err = client:receive()
-- if there was no error, send it back to the client
if not err then client:send(line .. "\n") end
-- done with client, close the object
client:close()
end
** Affects: unity (Ubuntu)
Importance: Undecided
Status: New
--
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https://bugs.launchpad.net/bugs/1441914
Title:
lua:socket settimeout does not work
Status in unity package in Ubuntu:
New
Bug description:
Ubuntu Version: Ubuntu 14.04.2 LTS
package lua-socket:i386 3.0~rc1-3
On Ubuntu 14.04, lua socket settimeout does not work as expected. On a tcp socket, it causes the next receive to close the connection immediately.
It works correctly on Ubuntu 12.04 and debian 7.
To reproduce:
install packages lua5.1 and lua-socket
Take the echo server example from the introduction to luasocket:
http://w3.impa.br/~diego/software/luasocket/introduction.html
Put it in a file echo.lua and run it with "lua echo.lua"
From another window, use telnet localhost {port} to connect to the echo server
Result: Immediately after connecting, the server closes the connection.
Expected Result: The server should wait 10 seconds for input, then close the connection.
package version that works correctly in debian 7: lua-socket:i386 2.0.2-8
-------------
A copy of the example (echo.lua):
-- load namespace
local socket = require("socket")
-- create a TCP socket and bind it to the local host, at any port
local server = assert(socket.bind("*", 0))
-- find out which port the OS chose for us
local ip, port = server:getsockname()
-- print a message informing what's up
print("Please telnet to localhost on port " .. port)
print("After connecting, you have 10s to enter a line to be echoed")
-- loop forever waiting for clients
while 1 do
-- wait for a connection from any client
local client = server:accept()
-- make sure we don't block waiting for this client's line
client:settimeout(10)
-- receive the line
local line, err = client:receive()
-- if there was no error, send it back to the client
if not err then client:send(line .. "\n") end
-- done with client, close the object
client:close()
end
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https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1441914/+subscriptions
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