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[Bug 1490954] [NEW] Short sound as seen in game can trigger max volume notification warning, unable to play the current game

 

Public bug reported:

Hi,

 I am on the lastest sable OTA on MX4

 * plug your headphone
 * check and low your volume to be between 1 and 50%
 * launch a game (Ill use a 'no-game' called plop that wrap in the store)
 * in plop that wrap i go in the app settings and enable sound
 * i plop a bubble
 * sound is played
 * if bug is not triggered, then retry to plop, when sound is played try to up the volume by long press on volume up
 * wait volume notification fade off after you release the volume up button since it was at max
 * now if you check the volume indicator, your volume is still in 1-50% (means you changed that sound profile, not this)
 * plop a bubble
 * sound is played
 * warning / legal hight volume notification is triggered
 * the sound is finnished
 * the sound profile switch back to your 1-50%
 * the sound notification 'warning' was not read (too fast for a human), now covered by the volume level notification
 * you have now in-game polution
 * if you want to untrigger this bug, while a sound is played,only when its played (hard when it's a 0.5 sec), you can push the down button. That doesn't look like a nice user story.
 


Note: Reproduced in the current build of falldown, where the sounds are a little bit longer, so easier to change volume setting to reproduce it.

** Affects: indicator-sound (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: need-design

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Touch seeded packages, which is subscribed to indicator-sound in Ubuntu.
https://bugs.launchpad.net/bugs/1490954

Title:
  Short sound as seen in game can trigger max volume notification
  warning, unable to play the current game

Status in indicator-sound package in Ubuntu:
  New

Bug description:
  Hi,

   I am on the lastest sable OTA on MX4

   * plug your headphone
   * check and low your volume to be between 1 and 50%
   * launch a game (Ill use a 'no-game' called plop that wrap in the store)
   * in plop that wrap i go in the app settings and enable sound
   * i plop a bubble
   * sound is played
   * if bug is not triggered, then retry to plop, when sound is played try to up the volume by long press on volume up
   * wait volume notification fade off after you release the volume up button since it was at max
   * now if you check the volume indicator, your volume is still in 1-50% (means you changed that sound profile, not this)
   * plop a bubble
   * sound is played
   * warning / legal hight volume notification is triggered
   * the sound is finnished
   * the sound profile switch back to your 1-50%
   * the sound notification 'warning' was not read (too fast for a human), now covered by the volume level notification
   * you have now in-game polution
   * if you want to untrigger this bug, while a sound is played,only when its played (hard when it's a 0.5 sec), you can push the down button. That doesn't look like a nice user story.
   

  
  Note: Reproduced in the current build of falldown, where the sounds are a little bit longer, so easier to change volume setting to reproduce it.

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Follow ups