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Message #00354
Re: Downloadable content
On Fri, Jul 26, 2013 at 4:23 PM, Daniel Holbach
<daniel.holbach@xxxxxxxxxx> wrote:
> Hello everybody,
>
> since the beginning of this project there was discussion about
> supporting the notion of downloadable content.
>
> This would for example be relevant in a game where you can download (and
> potentially buy) new maps, new levels or buy extra content for other apps.
>
> As this feels like a bigger project right now, it might be good to
> define its priority first. Alexander, Pat: can you share any information
> about this?
>
> Dependencies of the project would be:
> - Pre-dependency: purchasing functionality.
> - App store: app authors will want to upload the content
> there, associate an app with the content. Have
> billing work through the app store.
> - SDK/Platform API: it'd be good if there was a standard way to
> handle downloadable content.
> - Security: do we have any security concerns?
> - Client: to be hooked up with ubuntu-download-manager and
> client-side purchasing bits.
>
> Questions to start the conversation might be:
> - Who'd be willing to help spec this?
> - How much work do we expect this to be?
> - Where will the lion share of work happen?
> - Who will own this sub-project?
When I asked Pat last time he said we need it for OLS.. which is
usually a placeholder for essential items for shipping a real phone,
rather than just ship a distro/platform.
I think it needs to be a cross effort of security, foundations and OLS
again and should be squeezed into the same effort that will deal with
general payments and we should have code etc. at alpha/demo state by
13.10 I believe.
>
> Thanks in advance.
>
> Have a great day,
> Daniel
>
> --
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