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Message #00350
Downloadable content
Hello everybody,
since the beginning of this project there was discussion about
supporting the notion of downloadable content.
This would for example be relevant in a game where you can download (and
potentially buy) new maps, new levels or buy extra content for other apps.
As this feels like a bigger project right now, it might be good to
define its priority first. Alexander, Pat: can you share any information
about this?
Dependencies of the project would be:
- Pre-dependency: purchasing functionality.
- App store: app authors will want to upload the content
there, associate an app with the content. Have
billing work through the app store.
- SDK/Platform API: it'd be good if there was a standard way to
handle downloadable content.
- Security: do we have any security concerns?
- Client: to be hooked up with ubuntu-download-manager and
client-side purchasing bits.
Questions to start the conversation might be:
- Who'd be willing to help spec this?
- How much work do we expect this to be?
- Where will the lion share of work happen?
- Who will own this sub-project?
Thanks in advance.
Have a great day,
Daniel
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