ubuntu-gaming team mailing list archive
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ubuntu-gaming team
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Message #00015
Re: Ubuntu Gaming Team
On Fri, 2009-04-24 at 09:08 -0400, Danny Piccirillo wrote:
> On Fri, Apr 24, 2009 at 09:02, Scott Kitterman <ubuntu@xxxxxxxxxxxxx>
> wrote:
> Top posting fixed. Ugh.
>
> > On Fri, Apr 24, 2009 at 08:40, Scott Kitterman
> <ubuntu@xxxxxxxxxxxxx>
> > wrote:
> >
> >> First, apologies for the off topic cross-posting to many
> lists, but it
> >> was
> >> really hard for me to tell which one to drop.
> >>
> >> > In recognition of the value of FOSS gaming, the Ubuntu
> Gaming Team has
> >> > been
> >> > formed of mutual benefit to Ubuntu and FOSS gaming. As of
> today, the
> >> team
> >> > is
> >> > now open for anyone to join and participate in. Working
> towards
> >> improving
> >> > FOSS games and developing its community will turn a
> significant
> >> barrier
> >> > against Ubuntu adoption into an appealing reason to
> switch.
> >> >
> >> > The Ubuntu Gaming Team will work to address the obstacles
> hindering
> >> growth
> >> > in FOSS gaming such as the need for effective distributed
> content
> >> > management
> >> > or significant investment in free content development in
> order to
> >> promote
> >> > FOSS gaming through Ubuntu and Ubuntu through FOSS
> gaming. New ideas
> >> are
> >> > encouraged and appreciated.
> >>
> >> I appreciate the enthusiasm, but with your choice of names
> is going to
> >> cause problems. First, while an effort like you are
> describing might
> >> benefit Ubuntu, it is not about doing anything within
> Ubuntu (the
> >> distro),
> >> it seems to be about trying to leverage the Ubuntu
> community towards a
> >> goal.
> >>
> >> As it happens, Ubuntu (the distro) already has a team that
> works with
> >> Debian on packaging FOSS games for Debian and Ubuntu. This
> team is the
> >> Debian Games team. Based on the first reply to your
> message, you've
> >> already created a point of confusion. Ubuntu (the distro)
> doesn't need
> >> a
> >> team to cooperate with the Debian games team as it is
> already a joint
> >> Debian/Ubuntu team (this isn't the only case of this -
> another example
> >> is
> >> the pkg-clamav team that works on packaging clamav and
> related
> >> packages).
> >>
> >> I would encourage you to reconsider your choice of names
> and select one
> >> that isn't going to cause confusion.
> >>
> >> > FOSS gaming is important to Ubuntu as a lack of quality
> games is one
> >> of
> >> > the
> >> > most cited reasons preventing users from switching from
> Windows.
> >> Gamers,
> >> > who
> >> > currently feed off of the proprietary software model,
> represent a
> >> large
> >> > and
> >> > valuable user base. They will not even begin to gradually
> migrate to
> >> > Ubuntu
> >> > until their needs are met. They are very capable of
> understanding the
> >> > ideological and technical benefits of using a free
> operating system
> >> like
> >> > Ubuntu, and are often interested in switching, but higher
> value is
> >> placed
> >> > on
> >> > high quality gaming and the entire demographic will not
> budge until
> >> the
> >> > pragmatic advantages of open source actualize through
> FOSS gaming.
> >> >
> >> > The team is dedicated to FOSS gaming, and will not push
> for commercial
> >> > games
> >> > on Linux as significant effort is already put into the
> development of
> >> > Wine
> >> > and pressuring video game publishers to port their work
> to Linux. Once
> >> > FOSS
> >> > gaming reaches its "tipping point", code and content will
> be easily
> >> reused
> >> > to foster the development of new games and innovative
> ideas in gaming.
> >> The
> >> > Ubuntu Gaming Team fills a great need for an organized
> effort to
> >> support
> >> > FOSS gaming.
> >> >
> http://pinstack.blogspot.com/2009/04/announcing-ubuntu-gaming-team.html
> >>
> >> I think you are using the name Ubuntu here is a way that is
> really
> >> confusing. This isn't about Ubuntu gaming, it's about FOSS
> game
> >> development.
> >>
> >> > Launchpad:
>
> >>
> https://edge.launchpad.net/~ubuntu-gaming<https://edge.launchpad.net/%7Eubuntu-gaming>
> >> > Wiki: https://wiki.ubuntu.com/GamingTeam
> >> > #ubuntu-gaming <
> >> http://java.freenode.net//index.php?channel=ubuntu-gaming>
> >>
> >> > Ubuntu-devel-discuss mailing list
> >>
> >> Finally, you sent this to an Ubuntu development list. This
> list is to
> >> discuss development of Ubuntu. Your announcement seems to
> be at most
> >> about development ON Ubuntu, not development OF Ubuntu. I
> think it's
> >> off
> >> topic.
> >>
> >> I would encourage you to consider your goal and brand your
> team more
> >> appropriately to that goal.
>
>
> > Could a solution be to simply link to Debian/Ubuntu games
> team for
> > packaging? It may have caused a tiny bit of confusion with
> the
> > announcement,
> > but i really don't foresee any other confusion. If it
> becomes a problem
> > then
> > it'll definitely be worth changing, but i don't think it
> will be.
>
>
> It already is a problem. I think this team is woefully
> misnamed.
>
> The Debian games team is not the packaging subsidiary of your
> team.
>
> As I said, I think you chose very poorly in your approach to
> naming this
> team. There is nothing Ubuntu specific about it.
>
> Scott K
>
> Alright, i'll bottom-post for you =]
>
> It's already a problem? Really? The problem i think you're trying to
> say is simply confusing the packaging team with this team. Firstly, i
> don't see how people would be so confused. If a person is looking for
> the packaging team, i am sure they will find it. If i add a link from
> the gaming team page to the packaging team, i am in no way saying that
> their team works under ours. If anything, it could direct more people
> to the packaging team who otherwise would never have found it. What
> chaos will arise from keeping the name, "Ubuntu Gaming Team"?
Add a note at the bottom of the description saying there is no direct
affiliation and a link to the Debian team would be good enough IMHO.
I agree that this could push people to the Debian team over time and
have more people work with them. I would not do as some and jump on the
created team on day one, but let it evolve for a while and see where it
settles in the grand scheme of things. Adjustments if need can be made
then.
Regards
Phil
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