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Binary Blobs is stable( i have no issues with them at least year). I
using ATI/NVIDIA on my systems(intel is another story). Also SDL provide
quite good 2D/sound/input support (well current Ubuntu NN have big
problems with alsa on my system but i think it will be resolved soon).
Regular user PC more stable then developer/poweruser pc because of use
without system tweaks/programming etc... In reality i have one user with
linux ubuntu that not updated dist and use pc for work/surfing - all is
You need to tweak any system to get good results. Commonly this is done
by pc supplier or specialist. To get stable graphics ubuntu have
jockey-gtk which all you have to do for proprietary 3D accel on
Sound... :) your words remark me some comments published on phoronix by
some Dev :) Use SDL(or other abstraction lib) and forget this topic!
Wine,Escalon Book and other software can live with this architectures
and all ok.
Multiple monitors? ahh X-plane .. btw X can treat multiple monitors as
one if needed. I see no issues with SDL. as this handled by g driver and
randr. F-Feedback is sorely hardware vendors issue if needed in some
project(Game Machine etc) programmer hired to write device driver or
software stack and not used wide. Why it's not available in ubuntu ????
why it can't be shipped as standalone lib?? Not a problem really.
В Чтв, 09/06/2011 в 02:52 +0200, Ingo Ruhnke пишет:
> On 8 June 2011 23:45, Romain Failliot <romain.failliot@xxxxxxxxx> wrote:
> > Maybe you could talk about how to develop games on Linux and how to
> > simplify the process, because to me that's the big problem.
> The problem isn't so much the process of installing a few packages, as
> anybody competent enough to develop a game should be capable of that.
> The problem is simply that Linux still isn't stable enough to
> actually be of much use as a mainstream game platform. For example
> OpenGL graphics driver break on a regular basis, almost any
> dist-upgrade I do leaves one of my systems in a more or less broken
> system. There always some way to make it sort of work again (switching
> to proprietary drivers or the Open Source ones or whatever), but that
> is really something that a user should never ever have to worry about.
> The user should be able to get maximum performance out of its graphic
> card without ever having to think about anything. And that is simply
> not the case.
> The depressing part is that the situation is essentially the same as
> in the Voodoo1 days some 10 years ago, 3D, when it worked, worked
> actually quite well in Linux, but never really good enough for more
> then a bit of experimental use.
> That's of course not all, there are other issues such as the chaos
> that are Linux sound APIs, they change on a regular basis, sometimes
> even just completly break (had a ton of issues when pulseaudio got
> introduced and OpenAL stopped working).
> So essentially we don't need yet another package, yet another piece of
> software, we simply need that the stuff that is there actually works
> and not just sometimes, but always. That is of course not an easy
> thing to accomplish, but that is really what would help Linux.
> Those fundamental issues aside: SDL1.2 is really out of date by now
> and doesn't support a lot of basic stuff, such as multiple monitors,
> force feedback, multiple windows, clean window resize, etc.SDL1.3
> fixes a lot of those, but so far it is not available in Ubuntu and it
> would hurt to make it easily available to more people.