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Re: 1st pass thru desktop chapter edits on precise e2

 

It sounds good ;) I will not make any changes to desktop.tex today.
Hannie

Op 30-07-12 15:57, jimandmarcy@xxxxxxxxx schreef:
After sifting through the Nautilus/Unity malaise Sunday, basically all I was seeing were some menu naming differences (where we were instructing users to click on a specific option in a menu to do a specific action). I now see these were nost likely unrelated to Unity and more related to an update to Nautilus.

Thank you for taking the time to install 3D and go through the Nautilus section again. I'm glad to hear the differences between the two are transparent.

Someone should confirm the exclusivity of Unity 3D starting in 12.10. If confirmed, current authors/editors can focus on writing/editing in one interface. YEAH!

As I've pondered yesterday's changes, I, too, have been questioning whether it's a good thing to mention Unity in the Nautilus section. I'm good with simply making a mention in the Unity section of the "Ubuntu Desktop" chapter that there are two possible interfaces, and while the 'look and feel' may be slightly different between the two, functionality of applications and utilities programs within either interface should not be different.

So, tonight (Monday night, PDT), I will move the Unity 2D /3D description up to the Unity subsection, then read through the entire chapter again, making sure I didn't miss anything, and I think I can consider MY edits this chapter DONE.

Sound good?

On , Hannie Dumoleyn <lafeber-dumoleyn2@xxxxxxxxx> wrote:
>
>
>
>
>
> Hi Jim,
>
> Yes, I definitely think we should write about Unity 2D and Unity
> 3D in our manual. In fact, for the Precise version I did mention
> this in an email to our mailing list, but there were no reactions
> whatsoever. On the other hand, if Unity 2D will no longer be
> supported in 12.10, we should only mention it in the Precise-e2
> version.
>
> The question is: should it be part of Nautilus File Manager? I
> don't think so. The standard file manager Nautilus and Unity are
> two different things. I have currently installed Unity 3D but, so
> far, in Nautilus I do not see any difference
> between this environment and my previous one.
>
> Could you be a bit more specific in what you see described in the
> section on Nautilus that is not correct when using Unity 3D?
>
> Regards,
>
> Hannie
>
> btw, I still hs\ave to change menubar inti menu bar, but I will
> wait until there is more to change in this section.
>
>
>
> Op 29-07-12 23:42, Jim Connett schreef:
>
>
>
> Hannie,
>
>
>
> Thank you for your quick reply, and your support!
>
>
>
> I regret my statement about removing Nautilus from the manual...it
> was unfounded and premature...going to "Help | About" showed that
> Nautilus was still present. Duh...why didn't I think about
> checking there? I seemed to have been attributing Nautilus'
> "perceived" differences to what I now understand to be slight
> influences of Unity 3D and/or Unity 2D on this application's 'look
> and feel'.
>
>
>
> I did some research today on the difference between the two shell
> interfaces. I appear to be running Unity 3D (based on a list of
> differences between 2D and 3D I was able to find online---if
> someone has a command-line way to see what interfaces are
> installed and in use, let me know!)
>
>
>
> Because there may be differences between what someone may see in
> 2D vs 3D, I added a 'warning' tag at the beginning of the Nautilus
> section essentially reminding the reader that the following
> information (including screenshot) is (now) based on Unity 3D.
> Maybe this warning should go into the first subsection of this
> chapter where Unity is first discussed, since Unity influences
> everything it displays?! I then went through and read each line
> and tested each command, making changes to menu names and other
> slight tweaks as needed.  Since you are the original author, could
> you take a few minutes to work through the Nautilus section again
> to see if it makes sense? Maybe someone else who has 3D can do
> this as well.
>
>
>
> I just finished committing and pushing rev 14 to precise-e2 with
> ALL the changes.
>
>
>
> Two side-notes:
>
>
> I still could not push to bzr. So, I saved
> ubuntu-desktop.tex to another folder on my computer, deleted
> my local precice-e2 folder, pulled the current branch down
> again, then copied the contents of my ubuntu-desktop.tex to
> the one just received, committed the file, then pushed, and it
> worked---I think.  Thanks to Carsten for the GUI
> recommendation...this seems to work a lot better for me as I
> did the above commit and push without issues from BZR
> Explorer.
> I did find in a couple of different resources online stating
> this is the last LTS where 2D will be supported.  With 12.10,
> 3D is the one-and-only Unity shell, so we need to be watching
> for these differences in our 12.10 manual.
>
>
>
> Thanks.
>
>
>
> On Sun, Jul 29, 2012 at 12:59 AM, Hannie Dumoleyn lafeber-dumoleyn2@xxxxxxxxx>
> wrote:
>
>
>
> Hi Jim,
>
> First of all, thank you for what you have done so far in
> chapter 2. I am responsible for the Nautilus section, so I
> will answer a few of your questions.
>
> Nautilus is still very much present in my Precise (Unity
> 2D) version. When I open a folder and click info in Menu
> Help > Info I see: Nautilus 3.4.2. I also checked (most
> of) what was written in the Nautilus section in my Precise
> version and what is described in the manual is correct, at
> least on my PC with Ubuntu 12.04 installed. I have asked
> two questions on this list where I was not sure because I
> have Unity 2D (not 3D).
>
> So, could you please give some examples of commands and
> features that have not been described correctly in the
> manual (12.04)?
>
> When you type Nautilus in the Dash, you see your personal
> folder and when you open this, you open Nautilus. Perhaps
> we could mention this in the manual.
>
> Greets,
>
> Hannie
>
>
>
> Op 28-07-12 20:23, Jim Connett schreef:
>
>
>
>
>
> Good day!
>
>
>
>
> I took about three hours today and made a first
> pass through the Ubuntu Desktop chapter of
> precise-e2.
>
>
>
>
>
> What command do I use to push these changes to
> the e2 branch without interfering with the main,
> 12.10 branch.
>
>
>
>
>
> I used Kevin's feedback from Matt Thomas at
> Canonical as the "key" for the names of the desktop
> elements.
>
>
>
>
>
> Of course...questions have arisen:
>
>
>
> "Dash" or "the Dash"?
> "Launcher" or "the Launcher"?
>
>
>
> I also recommend we add "titlebar" to the style
> guide (similar to what was done for "toolbar").
>
>
>
>
>
> Finally, this chapter describes the Nautilus file
> manager, but most of the commands and features have
> changed in 12.04, and what is contained in this
> chapter regarding Nautilus is not correct. When I
> use Dash to search for 'nautilus', the home folder
> and files folder appear (so it seems like the
> Nautilus engine is there) and when I click on either
> icon, I get a dramatically different interface than
> was I've seen with Nautilus in previous Ubuntu
> releases.  So I think that while the functionality
> is still there, the UI for what we are calling
> "Nautilus" has dramatically changed. Does this make
> sense?  If so, about a 100 lines will need to be
> rewritten in this chapter...UGH! I can't get to it
> until next week (unless someone else wants to take
> it on!)
>
>
>
>
>
> Does the "Nautilus" section need a rewrite?
> Should we use the term "Nautilus" at all? Does a
> rewrite even make sense--can't the Nautilus
> section just be deleted?
>
>
>
>
>
> Thanks.
>
> --Jim
>
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