ubuntu-phone team mailing list archive
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ubuntu-phone team
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Message #00379
Re: [Design] Designing for phone and tablet
Just to be clear: app can be in side stage AND full screen? Or only one way?
If you are interested about problem we have look at this bug report:
https://bugs.launchpad.net/ubuntu-calculator-app/+bug/1132692
No idea yet how to solve it (simply had no time yet to think about
problem): we are adding more columns but that breaks design in our
situation.
Regards,
Dalius
On Mon, Feb 25, 2013 at 12:45 PM, Calum K Pringle <
calum.pringle@xxxxxxxxxxxxx> wrote:
> Hey guys,
>
> We are working on getting some guidance for this up on the app design
> guides <http://design.ubuntu.com/apps> site soon as it's clearly a big
> piece in the process for designing our apps! Essentially, consider your app
> a touch app, which can scale (the 'how' depends on the context), to
> different screen sizes.
>
> As an introduction, your app needs to handle all aspect ratios for
> handling different devices and orientations (and remember a phone app
> automatically fits in the side stage, with a flexible height either 'fixed'
> with space below, or stretched to the full height available).
>
> So there are two main things to think about for an app to scale across
> screen sizes and shapes;
>
> *Design a responsive layout*
>
> - Position UI components relatively
> - Reflow content based on space available, for example increase /
> decrease the number of rows and columns of content
>
> *Design for responsive content*
> Consider showing more or less content, for example
>
> 1. An app in the side stage with a list of content will show more
> content than when it is on the phone
> 2. An app on the tablet might show more information than on the phone
> 3. An app where the content is larger than what fits in view, might
> consider showing more or less content depending on shape and orientation
> (e.g. a map)
>
> Or, show the same content, for example
>
> 1. An app on the phone simply scales up on the tablet
> 2. A fixed height app on the phone, will maintain a fixed height in
> the side stage
>
>
> For handling screen sizes and densities, also for asset creation, please
> refer to resolution independence<http://developer.ubuntu.com/api/ubuntu-12.10/qml/mobile/resolution-independence.html>
> .
> We are working on this right now, so let us know any other ideas /
> problems you're coming across!
>
> Cheers,
> Calum
>
>
> On 24 Feb 2013, at 12:09, Matt Richardson wrote:
>
>
> On 24/02/13 11:51, Dalius wrote:
>
> Hi,
>
> I would advice to preview Ubuntu Phone presentations video. The idea is
> that apps not necessary should be full screen on tablet. While I would
> agree that some apps (e.g. calendar, mail) should reuse full estate, while
> others can be the same on phone and tablet.
>
>
> I absolutely agree. For example (in a matter close to your heart), on
> anything larger than a phone, the calculator should never be used
> fullscreen. However, for apps such as email, the full screen real estate
> should be used by default, certainly on up to 10" screens and potentially
> even larger.
>
> The question is that for such apps, shouldn't we try to reuse the same
> backend (as Petko suggested) and load different UI's? This would enable
> switching between phones/tablets/desktop via a "pick up where you left off"
> system or by docking (as demonstrated in the preview video).
>
> The other question is that if we have a design for such apps, should we
> submit it as separate phone and tablet designs, or as a single design
> indicating how to switch between.
>
> Thanks,
> Matt
>
> Regards,
> Dalius
>
>
> On Sun, Feb 24, 2013 at 1:45 PM, Petko <pditchev@xxxxxxxxx> wrote:
>
>> I'm also very curious on that matter . Are there some specs on how to
>> change app behaviour or is the current style just to rewrite the apps for a
>> phone/tablet/desktop factor . The latter seems suboptimal . It would be
>> great to have 3 GUIs for the same app backend (you download the same app,
>> but it loads differently under different form factors) , but as far as I
>> know everyone's pushing QML for writing the full apps , so there's no
>> abstraction between GUI<->engine .
>>
>> Petko
>>
>>
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>
>
>
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