Hey guys,
We are working on getting some guidance for this up on the app design
guides <http://design.ubuntu.com/apps> site soon as it's clearly a big
piece in the process for designing our apps! Essentially, consider
your app a touch app, which can scale (the 'how' depends on the
context), to different screen sizes.
As an introduction, your app needs to handle all aspect ratios for
handling different devices and orientations (and remember a phone app
automatically fits in the side stage, with a flexible height either
'fixed' with space below, or stretched to the full height available).
So there are two main things to think about for an app to scale across
screen sizes and shapes;
*Design a responsive layout*
* Position UI components relatively
* Reflow content based on space available, for example increase /
decrease the number of rows and columns of content
*Design for responsive content*
Consider showing more or less content, for example
1. An app in the side stage with a list of content will show more
content than when it is on the phone
2. An app on the tablet might show more information than on the phone
3. An app where the content is larger than what fits in view, might
consider showing more or less content depending on shape and
orientation (e.g. a map)
Or, show the same content, for example
1. An app on the phone simply scales up on the tablet
2. A fixed height app on the phone, will maintain a fixed height in
the side stage
For handling screen sizes and densities, also for asset creation,
please refer to resolution independence
<http://developer.ubuntu.com/api/ubuntu-12.10/qml/mobile/resolution-independence.html>.
We are working on this right now, so let us know any other ideas /
problems you're coming across!
Cheers,
Calum
On 24 Feb 2013, at 12:09, Matt Richardson wrote:
On 24/02/13 11:51, Dalius wrote:
Hi,
I would advice to preview Ubuntu Phone presentations video. The idea
is that apps not necessary should be full screen on tablet. While I
would agree that some apps (e.g. calendar, mail) should reuse full
estate, while others can be the same on phone and tablet.
I absolutely agree. For example (in a matter close to your heart), on
anything larger than a phone, the calculator should never be used
fullscreen. However, for apps such as email, the full screen real
estate should be used by default, certainly on up to 10" screens and
potentially even larger.
The question is that for such apps, shouldn't we try to reuse the
same backend (as Petko suggested) and load different UI's? This would
enable switching between phones/tablets/desktop via a "pick up where
you left off" system or by docking (as demonstrated in the preview
video).
The other question is that if we have a design for such apps, should
we submit it as separate phone and tablet designs, or as a single
design indicating how to switch between.
Thanks,
Matt
Regards,
Dalius
On Sun, Feb 24, 2013 at 1:45 PM, Petko <pditchev@xxxxxxxxx
<mailto:pditchev@xxxxxxxxx>> wrote:
I'm also very curious on that matter . Are there some specs on
how to change app behaviour or is the current style just to
rewrite the apps for a phone/tablet/desktop factor . The latter
seems suboptimal . It would be great to have 3 GUIs for the same
app backend (you download the same app, but it loads differently
under different form factors) , but as far as I know everyone's
pushing QML for writing the full apps , so there's no
abstraction between GUI<->engine .
Petko