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Re: SDK Tools - creating fat packages

 

Well the only part you have less work is the uploading part.
You still need to build and test your app for every architecture/framework you want to support....

Am 09.02.2015 um 17:52 schrieb Niklas Wenzel:
Well, that might solve the problem in some way, but to be honest I don't really want to go through the building, testing and uploading process for multiple click packages. One is enough...

Am Mo, 9. Feb, 2015 um 5:24 schrieb Jelmer Prins <justcarakas@xxxxxxxxxx>:
isn’t it than a better solution to be able to be able to upload multiple click packages for an app ? And than let the store look if it has a click package for the targeted device ? that way you only download what you need This could also help to back port fixes to frameworks your current release doesn’t support anymore greetz JustCarakas On 09 Feb 2015, at 17:12, Benjamin Zeller <benjamin.zeller@xxxxxxxxxxxxx> wrote:

    Am 09.02.2015 um 17:06 schrieb Michał Sawicz:

        W dniu 09.02.2015 o 16:59, Benjamin Zeller pisze:

            If we are going down that path, the stores responsibilty
            must be to split up the fat package and only deliver the
parts required for the specific client.
        We don't want to touch the packaged app when the user uploads
        it to the store. It's signed by the developer and we can't
touch it thus.
    Thats unfortunately true :/. Didn't think of that...

            Why should a armhf 15.04 device download binaries for
            i386 14.10 and i386 15.04. That is a waste of bandwith
AND space on the end users device....
        I'd say that applies to single-framework fat packages just as
well (i386 vs. amd64).
    Absolutely. Could we probably at least strip the click
    application from unneeded frameworks and architectures when
    installing? So we do not fill up the device with files that are
    never ever touched again? At least the std paths we know about
    e.g. /lib/<arch>

            Also packaging a app like that is really not easy even
            with UI support. I imagine a QtC project with > 10
buildconfigurations is not fun to handle..
        I'd say 2 or 10 is probably not that big of a difference, if
done right.
    At least it won't make things easier ;). -- Mailing list:
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