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Message #03716
[Bug 374307] Re: Blender - OpenGL windows behaving badly; incorrect repainting and screen corruption
This bug is too old and not Blender bug. closed.
** Changed in: blender (Ubuntu)
Status: Confirmed => Invalid
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https://bugs.launchpad.net/bugs/374307
Title:
Blender - OpenGL windows behaving badly; incorrect repainting and
screen corruption
Status in blender package in Ubuntu:
Invalid
Bug description:
Binary package hint: blender
The desktop paints on top of the Blender window and corrupts the
display. Launch Blender in windowed mode and drag the window. Observe
the window is erroneously repainted with the desktop during the drag
operation.
Also, opening a render window is fairly hit-n-miss. As soon as the
render completes the OpenGL display is painted over the top of it.
Dragging the render output window leaves a trail of corruption over
the Blender window (it's painting the desktop instead of the Blender
window contents).
I'm running on a Dell Inspiron 9400 with a Radeon Mobility X1400 using
the default graphics driver (not fglrx).
* Version Information
> lsb_release -rd
Description: Ubuntu 9.04
Release: 9.04
> uname -r
2.6.28-11-generic
> apt-cache policy blender
blender:
Installed: 2.48a+dfsg-1ubuntu3
Candidate: 2.48a+dfsg-1ubuntu3
Version table:
*** 2.48a+dfsg-1ubuntu3 0
500 http://archive.ubuntu.com jaunty/universe Packages
100 /var/lib/dpkg/status
> lspci -v
...
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon Mobility X1400
Subsystem: Dell Device 2002
Flags: bus master, fast devsel, latency 0, IRQ 16
Memory at c0000000 (32-bit, prefetchable) [size=256M]
I/O ports at ee00 [size=256]
Memory at dfdf0000 (32-bit, non-prefetchable) [size=64K]
Expansion ROM at dfe00000 [disabled] [size=128K]
Capabilities: <access denied>
...
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