unity-design team mailing list archive
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unity-design team
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Mailing list archive
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Message #01000
Re: Window button order
Hello Ivanka, thanks for sharing yours and the design team thoughts on
this. I have some questions that I'm hoping you could answer.
I think Fitt's law is being cited not because of speed, but because of
accidental clicking, something that can occur regardless if the user is
in a rush or not. The menu bar and (now) the three buttons are small
targets, placed in linear order. Even if the most destructive button is
not on top of the most popular menu item (File), accidentally minimizing
or maximizing a window is still annoying, and such risk does not exist
when buttons are on the right. OSX can get away with it because of the
Global Menu.
There is also the issue of unbalancing. Again, because of of the Global
Menu, the impression of asymmetry is much less drastic in OSX because
the overall design of the Window is cleaner, and also because they
center the title and put a pill button on the right. The current button
placement creates a big pile of things on the left (buttons, menubar and
toolbar while leaving a big empty space on the right). I am aware that
this is highly subjective and symmetric does not necessarily mean
better, but I'd like to know your thoughts on this.
Finally, I couldn't help noticing that you made good points about how
the proposed change is *not a regression*, but no points about how it is
*an improvement*. This is the part I'm particularly more interested in.
References