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Re: [Ayatana-dev] Unity and tooltips

 


Frederik, I think you are confusing things. Vish didn't say the intention was to eliminate each and every textual information possible, just the tooltips.

The bad situation is when an unclear icon tries to solve its unclearness by adding a tooltip. The problem is extra, unnecessary text, not text itself.

Some indicators are better being textual, like indicator-datetime. I personally
don't see anything wrong with that.


-----Original Message-----
From: frederik.nnaji <frederik.nnaji@xxxxxxxxx>
To: vish <vish@xxxxxxxxxx>
Cc: ayatana-dev <ayatana-dev@xxxxxxxxxxxxxxxxxxx>; Ayatana List <ayatana@xxxxxxxxxxxxxxxxxxx>
Sent: Thu, Oct 21, 2010 12:26 am
Subject: Re: [Ayatana] [Ayatana-dev] Unity and tooltips

instead we chose to use symbolic icons?why does the appmenu consist of words still?this is totally inconsistent with the other indicators and makes nosense from a interaction point of view.if we are trying to replace blunt primary school orthography withmetaphors in formal symbolic language, we ought to make one bold stepaway from clinging to vertically stacked text-based menus as thesolution to everything.designing a menu structure in UML might justify the excessive use ofwritten language, yet the goal is to afford unique andsimple-as-possible objects for each interaction possibility.i suggest using symbolic icons for "File", "Edit" and especially"View" in indicator appmenu.



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