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Message #03912
Re: [Ayatana-dev] Unity and tooltips
Frederik, I think you are confusing things. Vish didn't say the
intention was
to eliminate each and every textual information possible, just the
tooltips.
The bad situation is when an unclear icon tries to solve its
unclearness by
adding a tooltip. The problem is extra, unnecessary text, not text
itself.
Some indicators are better being textual, like indicator-datetime. I
personally
don't see anything wrong with that.
-----Original Message-----
From: frederik.nnaji <frederik.nnaji@xxxxxxxxx>
To: vish <vish@xxxxxxxxxx>
Cc: ayatana-dev <ayatana-dev@xxxxxxxxxxxxxxxxxxx>; Ayatana List
<ayatana@xxxxxxxxxxxxxxxxxxx>
Sent: Thu, Oct 21, 2010 12:26 am
Subject: Re: [Ayatana] [Ayatana-dev] Unity and tooltips
instead we chose to use symbolic icons?why does the appmenu consist of
words still?this is totally inconsistent with the other indicators and
makes nosense from a interaction point of view.if we are trying to
replace blunt primary school orthography withmetaphors in formal
symbolic language, we ought to make one bold stepaway from clinging to
vertically stacked text-based menus as thesolution to
everything.designing a menu structure in UML might justify the
excessive use ofwritten language, yet the goal is to afford unique
andsimple-as-possible objects for each interaction possibility.i
suggest using symbolic icons for "File", "Edit" and especially"View" in
indicator appmenu.
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