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Message #03908
Re: [Ayatana-dev] Unity and tooltips
instead we chose to use symbolic icons?
why does the appmenu consist of words still?
this is totally inconsistent with the other indicators and makes no
sense from a interaction point of view.
if we are trying to replace blunt primary school orthography with
metaphors in formal symbolic language, we ought to make one bold step
away from clinging to vertically stacked text-based menus as the
solution to everything.
designing a menu structure in UML might justify the excessive use of
written language, yet the goal is to afford unique and
simple-as-possible objects for each interaction possibility.
i suggest using symbolic icons for "File", "Edit" and especially
"View" in indicator appmenu.
On 2010-10-17, Vishnoo <vish@xxxxxxxxxx> wrote:
> Hi,
> We removed tooltips from gnome-panel and indicators because it did not
> add much value[1] and instead we choose to use icons that could quickly
> convey the same meaning.
>
> In Unity the Launcher has tooltips for the application icons and for
> places.
> While the tooltips from the indicators used to have more detailed status
> messages, I'm not sure Unity's tooltips are of much value. All they do
> is just mention the name of the application.
>
> Is there a reason Unity's Launcher has tooltips for applications and
> places? [While Application icons could be considered as unrecognizable,
> Places icons are our custom icons so they should atleast be a bit
> recognizable.Still not sure how these tooltips are more important...]
>
> [1] <https://bugs.launchpad.net/indicator-application/+bug/527458>
>
> --
> Cheers,
> Vish
>
>
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