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Re: Handling workspaces in Unity's launcher

 

Hi Seb, thanks for taking part again.


> I love my idea :p but i see one big problem :
> - this solution use many vertical space in the screen. If we show the
> "favorites applications", the "direct access : nautilus + apps + trash" and
> 4 workspaces with, for each workspaces, 3 applications, we are completly out
> of the screen. In this case we loose a lot of usability.


Not necessarily, check this comparison: http://imgur.com/n7OXR.png

To the left side you have my mockup, for two active workspaces and three
open windows. To the right side, you have the current dock with the same
number of open windows.

As you see, the extra space is not that much. It takes a bit more space with
each extra workspace, but not with each extra window.

Moreover: it gives you a way to save space: do you know how right now some
launchers will shrink if they don't fit in the screen? Well, with my
proposal launchers *in other workspaces* could shrink, while those *in the
active workspace* would keep their normal size. That would save space while
making it much easier to keep track of what you're doing, that is, the
windows in your current workspace.

References