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Re: Handling workspaces in Unity's launcher

 

Regarding one of Conscious User's comments:

Overall, in my opinion, the idea seems to add clutter and complexity
> without bringing too many advantages.
>

I just noticed this proposal actually removes clutter in a way, because it
needs less elements on screen. Since all open apps appear inside a purple
space, the little arrows to the left of all open apps are unnecessary.

Please see this mockup where I removed the arrows:
http://imgur.com/zp8p4.png

In it, you see:

- Pinned apps that aren't open, and thus they appear outside the purple
spaces (in the mockup, EOG).
- Open apps in the first (Firefox) and second (Hamster, GIMP) workspaces.
- An empty third workspace.
- Files place, Apps place and Trash place.

References