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Message #04603
Re: Touch size (was: Embedded gnome-panel functional...)
How is it ? What do you think ? ^^
On Sun, Jan 9, 2011 at 11:13 AM, Thamawij Pirajnaraporn <
ubuntu.thamawij@xxxxxxxxx> wrote:
> Hi Paul, Sorry for reply late.
>
> I get it now. At first I though that I should make a specific topic for a
> mail. ^^ Sorry that I did a mess, please let me re-compile it into one:
>
> 1. Remove the top bar and embed everything with the Unity dock on the
> left.
>
> The reason to do so is that top bar take precious vertical space because
> most of the screens are now wide screen. A netbook user face a hard time
> that I cannot reach the 'close' button of some windows such as nautilus
> configuration dialog. (The 1024x600 screen has less vertical space though)
> So I hope the widgets on gnome panel can be ported to the dock.
>
> As the clip I attached, I hadn't use gnome-panel for a long time. By remove
> it from /usr/bin/ and using docky or glx-dock, life is easier.
>
> Full-screen apps would have 100% of _height_ but less width << Yep, we
> need a full width only when we were watching a widescreen movies so why not
> using it.
>
> 2. Change how's windows being controlled. Now, I have came up with 2 ideas
>
> - 2.1 Make a window control plugin which generate an icon that always stay
> at the top of Unity dock. Tap on the icon appears a special stack menu with
> title of the active window, the stack contains icons for
> Close/Minimize/Maximize Buttons, File, Edit, View ... etc.
>
> I haven't tried making this one yet. It just came up a moment ago. In fact,
> I want to remake the window manager but I thought that that's impossible for
> now. So this one may easier and less confuse than the 2.2 since there's a
> title on the stack after being tapped on.
>
> - 2.2 Use a second panel at the right-handed of the screen as a windows
> control dock. Close/Minimize/Maximize buttons, File, Edit, View ... etc.
> also has it's own icon.
>
> As far as I tried, both only works if every windows assume to be a
> fullscreen application. Otherwise, you will get a bit confuse. But you may
> get used to it very soon.
>
>
> From here on is another topic that I was planning to purpose :
>
> 3. Stack docklets for Unity dock
>
> This is a need. We don't want to scroll endlessly for an only item, do we
> ? ^^
>
> 4. Unity dock customizable, e.g. icon size should be adjustable and the
> dock itself should be theme-able and may be able to add additional columns
> if the user want to.
>
> Theming and customize at will is one of the best features for linux. Sadly,
> GDM overlooked them and make changes without any solution for convert or
> support old themes, so the GDM 2 had many complains. I think many theme
> developer given up because of the change. Is there any plan for them ?
>
> PS. I'm just an armature in computer OS and programming but I has some
> experience with C and Python. I love doing designs. Please let me know if
> you had anything for me to help. I'm testing the Alpha from time to time and
> will let you know my opinion. I hope I could be useful for the community.
> I'm doing a mock up for what I think it would be look like. Hope you take it
> into consideration.
>
> On Sat, Jan 8, 2011 at 9:47 AM, Paul Sladen <ubuntu@xxxxxxxxxxxxxxx>wrote:
>
>> On Sat, 8 Jan 2011, Thamawij Pirajnaraporn wrote:
>> > On Fri, Jan 7, 2011 at 10:13 AM, Thamawij Pirajnaraporn wrote:
>> > > A panel is not a thing for touch. In fact, it's really hard to touch
>> it
>> > No one interesting in this topic?
>>
>> Hello Thamawij,
>>
>> I tried to cover and answer all the three original emails in a single
>> reply. Eg. talking about the small size of targets, I pointed at the
>> more gobal multi-touch gestures language.
>>
>> As noted in the other email it was quite hard to grasp the other all
>> high-level context. It was not my intent and to have overlooked
>> anything in particular. Could you highlight anything that was missed
>> specifically?
>>
>> -Paul
>>
>>
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>
>
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