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Re: Touch size (was: Embedded gnome-panel functional...)

 

Hi,

Haven't seen you a week now. Where have you been ?

On Mon, Jan 10, 2011 at 11:37 AM, Thamawij Pirajnaraporn <
ubuntu.thamawij@xxxxxxxxx> wrote:

> How is it ? What do you think ? ^^
>
>
> On Sun, Jan 9, 2011 at 11:13 AM, Thamawij Pirajnaraporn <
> ubuntu.thamawij@xxxxxxxxx> wrote:
>
>> Hi Paul, Sorry for reply late.
>>
>> I get it now. At first I though that I should make a specific topic for a
>> mail. ^^ Sorry that I did a mess, please let me re-compile it into one:
>>
>> 1. Remove the top bar and embed everything with the Unity dock on the
>> left.
>>
>> The reason to do so is that top bar take precious vertical space because
>> most of the screens are now wide screen. A netbook user face a hard time
>> that I cannot reach the 'close' button of some windows such as nautilus
>> configuration dialog. (The 1024x600 screen has less vertical space though)
>> So I hope the widgets on gnome panel can be ported to the dock.
>>
>> As the clip I attached, I hadn't use gnome-panel for a long time. By
>> remove it from /usr/bin/ and using docky or glx-dock, life is easier.
>>
>> Full-screen apps would have 100% of _height_ but less width << Yep, we
>> need a full width only when we were watching a widescreen movies so why not
>> using it.
>>
>> 2. Change how's windows being controlled. Now, I have came up with 2 ideas
>>
>> - 2.1 Make a window control plugin which generate an icon that always stay
>> at the top of Unity dock. Tap on the icon appears a  special stack menu with
>> title of the active window, the stack contains icons for
>> Close/Minimize/Maximize Buttons, File, Edit, View ... etc.
>>
>> I haven't tried making this one yet. It just came up a moment ago. In
>> fact, I want to remake the window manager but I thought that that's
>> impossible for now. So this one may easier and less confuse than the 2.2
>> since there's a title on the stack after being tapped on.
>>
>> - 2.2 Use a second panel at the right-handed of the screen as a windows
>> control dock. Close/Minimize/Maximize buttons, File, Edit, View ... etc.
>> also has it's own icon.
>>
>> As far as I tried, both only works if every windows assume to be a
>> fullscreen application. Otherwise, you will get a bit confuse. But you may
>> get used to it very soon.
>>
>>
>> From here on is another topic that I was planning to purpose :
>>
>> 3. Stack docklets for Unity dock
>>
>> This is a need.  We don't want to scroll endlessly for an only item, do we
>> ? ^^
>>
>> 4. Unity dock customizable, e.g. icon size should be adjustable and the
>> dock itself should be theme-able and may be able to add additional columns
>> if the user want to.
>>
>> Theming and customize at will is one of the best features for linux.
>> Sadly, GDM overlooked them and make changes without any solution for convert
>> or support old themes, so the GDM 2 had many complains. I think many theme
>> developer given up because of the change. Is there any plan for them ?
>>
>> PS. I'm just an armature in computer OS and programming but I has some
>> experience with C and Python. I love doing designs. Please let me know if
>> you had anything for me to help. I'm testing the Alpha from time to time and
>> will let you know my opinion. I hope I could be useful for the community.
>> I'm doing a mock up for what I think it would be look like. Hope you take it
>> into consideration.
>>
>> On Sat, Jan 8, 2011 at 9:47 AM, Paul Sladen <ubuntu@xxxxxxxxxxxxxxx>wrote:
>>
>>> On Sat, 8 Jan 2011, Thamawij Pirajnaraporn wrote:
>>> > On Fri, Jan 7, 2011 at 10:13 AM, Thamawij Pirajnaraporn wrote:
>>> > > A panel is not a thing for touch. In fact, it's really hard to touch
>>> it
>>> > No one interesting in this topic?
>>>
>>> Hello Thamawij,
>>>
>>> I tried to cover and answer all the three original emails in a single
>>> reply.  Eg. talking about the small size of targets, I pointed at the
>>> more gobal multi-touch gestures language.
>>>
>>> As noted in the other email it was quite hard to grasp the other all
>>> high-level context.  It was not my intent and to have overlooked
>>> anything in particular. Could you highlight anything that was missed
>>> specifically?
>>>
>>>        -Paul
>>>
>>>
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>>
>>
>

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