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Re: Design problem: Menus hidden by default in Unity

 

Le mardi 15 mars 2011 à 16:37 -0700, Dylan McCall a écrit :
> > After several weeks of trying, last week I finally succeeded in
> > installing Natty to test Unity.
> >
> > I was disappointed to see that in Unity, menus are invisible until you
> > mouse over where they are supposed to be. For a window, until you mouse
> > over it, the space reserved for its menus is taken up by an application
> > or window title. And for the desktop, until you mouse over it, the space
> > for its menus is completely empty. I reported a bug about this, but John
> > Lea marked it as Invalid on the grounds that "this change request
> > contradicts the design". He requested that I discuss it here.
> >
> > […]
> >
> > I have a simple proposal to fix these problems: The application title
> > should be removed from Unity's menu bar. I'm reliably informed that this
> > would be extremely low risk, in that it would involve changing two lines
> > of code.
> >
> > - --
> > mpt
> 
> Today I have been working on my fix for bug #716177:
> https://bugs.launchpad.net/unity/+bug/716177
> Right now, the panel acts like the titlebar for the current maximized
> window, but only if it's in focus. That leaves a big hole where a
> maximized window is visible and it isn't in focus, but the top panel
> still looks like it should correspond to that window. (The tldr
> version: try using GIMP, maximized, without frowning). My patch makes
> the top panel's draggable area relate to the front-most maximized
> window regardless of who is in focus.

For your information, I hold this merge request specifically on that
discussion outcome and added some information one the bug report as
well.
(what is funny is that I was thinking how many false positive I trigger
everyday closing the "wrong" application).

Didier




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