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Re: Launcher pulse prominence

 

Yes!

This is something that I noticed but never seemed to act on, when I click on
a button on the launcher sometimes the pulse is so low I don't even know if
I've clicked on it, confused I end up looking at the hard drive light to see
if it's indicating anything.

On Sat, Mar 19, 2011 at 5:44 PM, Alan Pope <alan@xxxxxxxxx> wrote:

>
>
> On 19 Mar 2011, at 04:03, Benjamin Humphrey <humphreybc@xxxxxxxxx> wrote:
>
> > Hey everyone,
> >
> > I have something I've been thinking about and I'd like to discuss.
> >
> > Does anybody else feel that Unity's pulse animation (when you click an
> item on the launcher) isn't prominent enough of an effect to show something
> is happening?
> >
>
> Yes. I have thought this since the first time I ran Unity but assumed there
> was some rational reason for it. To me it feels 'weak' not 'light'. It feels
> like there is a significant delay before the animation gets started, and it
> never really gets going.
>
> Al.
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