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Re: Rendering Status of Elements when Lens is Active

 

That's a nice mockup. I wonder if the direction changed since then, because
Unity was just updated to change the Dash visual
design<http://img824.imageshack.us/img824/9263/workspace1002u.png>whenever
a Lens is open to
fix this bug <https://bugs.launchpad.net/ayatana-design/+bug/750358>.

Now, I wonder why only Dash is desaturated, while the panel is also inactive
when a Lens is open.

On Mon, Apr 11, 2011 at 6:53 PM, Ingo Gerth <ingo@xxxxxxxxxxx> wrote:

> I am totally with you on this one. It looks like the original design was
> intended to be a bit different, check out this beautiful mockup:
> https://launchpadlibrarian.net/68218500/unity_dash_01.png (Taken from
> https://bugs.launchpad.net/ayatana-design/+bug/750374 )
> There is a very clear division between launcher, dash, and panel (actually
> becoming part of the dash), which we do not have right now.
>
> I am not sure what happened to that concept, but it might just be that
> there was not enough time this cycle to implement the design exactly like
> that.
>
> Otherwise it would be great to hear from one of the Unity devs what the
> reasons are why the current dash does not look like the one in that
> screenshot.
>
> --Ingo
>
> On Mon, Apr 11, 2011 at 3:22 AM, Allan Caeg <allancaeg@xxxxxxxxx> wrote:
>
>> There's an inconsistency in rendering status of elements while a Lens is
>> active. As seen here
>> http://img6.imagebanana.com/img/zty9kgns/Workspace1_003.png , the Unity
>> Launcher is grayed out, while the top panel isn't.
>>
>> With this identified, how should the top panel be treated? Visually, it
>> needs a differentiation from the normal clickable state.
>>
>> On the other hand, we can also consider changing the panel's behavior
>> instead of the visual treatment, like how it's done on GNOME Shell while on
>> Overview http://img6.imagebanana.com/img/8yunbmeb/Workspace2_008.png .
>> Let's keep in mind that Lens and Overview may not be apples to apples in
>> this case, though. Does it really make sense to make the panel inactive
>> while a Lens is active? It may, but this will also depend on future plans
>> for Unity.
>>
>> --
>> Regards,
>> Allan
>> http://www.google.com/profiles/AllanCaeg#about<http://www.google.com/profiles/allancaeg#about>
>> +63 918 948 2520
>>
>>
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>>
>


-- 
Regards,
Allan
User Experience Designer
http://www.google.com/profiles/AllanCaeg#about<http://www.google.com/profiles/allancaeg#about>
+63 918 948 2520

References