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Message #05850
Fwd: Re: Global menu in Oneiric Ocelot (11.10)
-------- Original Message --------
Subject: Re: [Ayatana] Global menu in Oneiric Ocelot (11.10)
Date: Thu, 19 May 2011 13:06:01 -0500
From: GonzO Rodrigue <worlord668@xxxxxxxxx>
To: anthropornis <anthropornis@xxxxxxxxx>
On Thu, May 19, 2011 at 3:31 AM, Ian Santopietro <isantop@xxxxxxxxx
<mailto:isantop@xxxxxxxxx>> wrote:
The reasoning for the global menu bar isn't just about saving screen
space. It's also about reduction of UI chrome to provide an
interface that looks cleaner and simpler.
An example of Form over Function.
Mouse travel distance *is* irrelevant since mouse acceleration
allows for great travel distances from short, twitchy movements.
Except that OOTB, no mouse I've ever seen on any Linux system is
configured with acceleration that works well, much less *that* well.
*Especially* not on multi-monitor situations, where the menu to the
app you're using could well be on a different *screen* - which is the
biggest reason, in my eyes, that the global menu idea fails.
"It's not that the UI is built wrong, its just that your mouse is
configured poorly" isn't the right answer.
This brings to the real flaw with the global menu. As it's hidden by
default
That's a widespread issue in Unity, IMO. Probably my biggest gripe with
it: I want to use my computer, not play a game of hide-and-seek. I hate
everything that hides. Don't hide my UI elements from me. Global
menubar is the biggest offender, since I can disable Launcher hiding.
Also, although I think the mock-ups are well-done, I disagree with the
idea that there should be a hide/reveal button for the menus. I DO want
non-maximzed windows to have the menus attached to them, but I don't
want to click twice, in two different places, to do something that used
to only take one click.
If it were up to me, everything that gets put in the panel space -
window controls, window title, and pull-down menus - would travel with
the application. If maximized, they'd all be in what used to be known
as the Panel; if un-maximized, they would all *become* the top border of
the application window (instead of window control buttons, window title,
and a whole lotta nuthin'). That way, you still get your clean, simple
UI chrome reduction.
--G
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