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Re: We need AppLauncher screen edge alignment configuration!

 

Does anyone know about any official decisions made on this issue?

2011/8/22 Stefanos A. <stapostol@xxxxxxxxx>

> 2011/8/22 Owas Lone <hello@xxxxxxxxxxxxx>
>
>> Hi Niklas,
>>
>> You have some valid points here BUT this problem has already been
>> solved. In fact, it was solved in the first version of Unity. The
>> solution is autohide. Launcher autohides by default on Ubunut making
>> it effectively disappear and give all the space to the app.
>>
>>
> Autohide is a hack, not a solution. I use a hybrid configuration on my
> workstation (one rotated monitor, one normal) and Unity looks hideous on the
> rotated monitor. It's visually unbalanced and takes up a huge amount of the
> (scarce) horizontal screen estate. Please try it out for a few moments to
> see how bad it looks.
>
> My "solution" is to set the unrotated monitor as the primary monitor (the
> launcher always appears on the primary monitor) but that's also a hack, not
> a solution.
>
> My preferred solution would be to have the launcher autodetect monitor
> rotation (taking account multiple monitors in hybrid configurations) and
> adjust itself so it appears correctly. It would also be nice if we could
> choose which monitor it would appear in, rather than doing windows-like
> hacks like changing primary monitors so the the primary is always on the
> left.
>

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