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Re: Unity2D -- wow! (And hidden window buttons)

 

Really, I don't agree with hidding window controls. It's really ***not***
necessary and will cause more confusion with Unity to new users. I
understand the idea, but really there is ***enough*** space on the screen to
have the window controls that are really necessary!


Sorry, but Unity needs an UI specialist urgently! I'm sure that the idea is
to make Unity more *intuitive*, not more confusing!! (Even if making more
intuitive means sacrifice some of efficiency)

2011/8/26 Kévin PEIGNOT <winniemiel05@xxxxxxxxx>

> I agree, there is not real need for it I think
>
> Kevin
>
>
> 2011/8/26 Roland Taylor <rolandixor@xxxxxxxxx>
>
>> Shouldn't the Dash only use the close and maximize buttons?
>> IMHO the maximize button should invoke both resizing actions, eliminating
>> the need for the minimize button (since the Dash cannot be minimized like a
>> window). Apart from that, the minimize button incurs extra movement, and is
>> also a bit confusing (I was confused by it myself and was clicking the
>> maximize button to return the Dash to normal size).
>>
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