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Re: Unity2D -- wow! (And hidden window buttons)

 

2011/8/27 André Oliva <gandreoliva@xxxxxxxxx>:
> Really, I don't agree with hidding window controls. It's really ***not***
> necessary and will cause more confusion with Unity to new users. I
> understand the idea, but really there is ***enough*** space on the screen to
> have the window controls that are really necessary!
>
>
> Sorry, but Unity needs an UI specialist urgently! I'm sure that the idea is
> to make Unity more *intuitive*, not more confusing!! (Even if making more
> intuitive means sacrifice some of efficiency)

You don't present a single argument. In what way is it confusing? Since
the buttons are always in the upper-left corner, you can't miss them. And
you need to learn that once, just like you need to learn that you can click
on the File-label in order to present a menu. Because that is not "intuitive"
at all, but people have still been able to learn that it will open a menu when
clicked. People aren't stupid and it is important to respect that and provide
a user interface that is comfortable to work with. The less clutter,
the better. And since it is completely impossible to click those buttons
when the mouse isn't hovering over them, there is absolutely no need
to display them all the time.

Jo-Erlend Schinstad



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