unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #07242
Re: rotating side bar
thanks for the answer.
> It also raises lots of questions.
> * Are there four sides? Do the sides have meaning?
four or how many you want, it is a virtual solid, not a wooden one :-)
They have icons for the respective desktop: four desktop.
> * How would the user rotate the sides (we're running out of key
> combinations, or I'm running out of fingers)
scroll on mouse for example
> * How would it work with transparency settings.
well, the use could be simple: the bar is the same as now, appearing
as it is now if you do nothing. If your mouse pointer goes on the
bottom of the bar, then it becomes 3D and by scrolling the mouse you
can change side/desktop.
> * Would it be useful if a users adjusted the launcher icon size
sure
> * What would it look like when the user turned autohide off [1]
the bar would be, as written a 2D bar, unless you don't put your mouse
pointer on the bottom of it, then it becomes 3d....
> * How would it work when an application had to display the Urgent Animation
the same as now.
3D is an addon that could appear/disappear on demand, showing icons on
each desktop...
Cheers,
Supernova
> [1] With wide monitors, I think there's going to be a desire for the
> launcher to be displayed all the time with the launcher as the left
> edge of the display area.
>
> John.
>
> PS. I've been monitoring this list and this is the first time I've
> replied. Feel free to smack me on the knuckles if I'm out of line.
>
Follow ups
References