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Re: Integrate the top bar with the launcher.

 

IMO, it should use 'chameleon theming' like the launcher and dash. That way, everything is consistent. There has even been talk of lightDM using chameleon theming once the user wallpaper transitions have been implimented, so this would tie in even further. The only issue with this is that applications have started to use a dark toolbar at the top to match the window decorations, and these might look out of place if the window decorations are changed.


On Tue 22 Nov 2011 17:00:38 GMT, frederik.nnaji@xxxxxxxxx wrote:
On Tue, Nov 22, 2011 at 17:25, Carl Ansell <afccarl1994@xxxxxxxxxxx <mailto:afccarl1994@xxxxxxxxxxx>> wrote:

    That would require a new theme, so that the top bar, indicator
    menus and window borders all look the same.



    On Tue 22 Nov 2011 11:33:11 GMT, Enrico Carafa wrote:

        In my opinion the top bar is too isolated from the launcher:
        the launcher has trasparency and the top bar is all black. We
        should integrate it better, like it results when the dash is
        opened.


exactly.
Everytime i open up an Indicator Menu, i notice how Unity is all transparent except for the indicator menus.
Outch. It's like a blind spot in my eye.

So-called application windows already do a good job occupying screen real estate with blank nothing, "grey areas", chrome and background color, elements which have no purpose but to support the rectangular window metaphor. Starting with Unity, it would be a great step ahead, not to insist on rectangular shapes wherever possible, to keep one interface which is predominantly glass-looking consistent within itself and to start treating interactive display objects and indications independently from what we remember as "windows".







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