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Message #07347
Re: drag to launcher - "raise" or "pop-out"?
On Mon, Nov 28, 2011 at 05:49, Ian Santopietro <isantop@xxxxxxxxx> wrote:
>
> On Nov 27, 2011 3:38 PM, "frederik.nnaji@xxxxxxxxx" <
> frederik.nnaji@xxxxxxxxx> wrote:
> >
> > On Sun, Nov 27, 2011 at 22:20, Christian Rupp <christian@xxxxxxxx>
> wrote:
> >>
> >> For me it's working, just drag it on the icon of banshee the song
> starts, many other programs work also, but not all :((
> >
> >
> > so does holding the drag over Banshee's Launcher icon raise the Banshee
> window?
>
> It doesn't, but dropping it on the Banshee icon will start it playing.
>
am i alone, or isn't this clearly a design regression?
I still can't see how to raise the drop destination while i'm in a drag.
During a drag it seems as if interaction is essentially blocked:
ALT-TAB doesn't work, right-click menus over Launcher items are not
available,
When i hold a dragged .mp3 file over e.g. Totem's Launcher item, the object
i'm dragging is decorated with a "+" emblem, which is misleading.
Dropping onto this target won't "add" anything, it will replace the entire
current playlist.
Drag and Drop is an important gesture in every pointing-device enabled
environment.
Hand gestures are essential to the experience in every modern DE, AR
environment or mobile touch-enabled device.
This worked in GNOME Panel's Window List, is it by design that Unity fails
to offer this comfort?
If not so, i'd be curious to know if there are design specs that suggest
otherwise.
The Blueprint here
https://blueprints.launchpad.net/ubuntu/+spec/desktop-o-default-apps-unity-integration
e.g.
didn't say much about how an old and cherished comfortable DE interaction
feature simply vanished into nothingness.
Are there any other blueprints i may study in order to satisfy my
curiosity, or is it up to the community to reverse this regression?
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