unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #07448
Re: Global Menu mockups for Unity
Dylan - yes I see what you mean about dragging windows around - whilst my
idea works for most applications, there are some like the GIMP which don't
have much (or any) dead space.
And the window title thing.. I hadn't thought of it like that, that creates
quite an issue =/ Perhaps if the window title shown was limited to only the
application's name?
Omar - thanks, and yes I just saw a post on OMGUbuntu linking to that bug
report again, which is what reminded me about posting them here.
Matt - I like the idea, but Frederik's right that it wouldn't work cos of
how menus work. Also I think it could get a bit too confusing for the user,
and there would need to be a drag-release distance threshold in case they
dragged the window a tiny bit by accident.
On 7 December 2011 18:33, frederik.nnaji@xxxxxxxxx <frederik.nnaji@xxxxxxxxx
> wrote:
> On Wed, Dec 7, 2011 at 19:00, Matt Richardson <
> m.richardson.1990@xxxxxxxxxxxxx> wrote:
>
>> Couldn't you solve the draggable area problem by allowing users to move
>> the window by dragging from anywhere on the title bar, including a menu
>> item.
>>
>
> at some point it was mentioned that all "grey" areas in an application
> window should be draggable areas.
> this would make a lot of sense to me..
>
>
>> Menus could show on release to prevent them from showing when a user
>> drags the window.
>
>
> indicator menus are aim-click-drag-release.
> this includes indicator-appmenu
>
> so no, show on release is not a solution, so i think.
>
>
>
> _______________________________________________
> Mailing list: https://launchpad.net/~ayatana
> Post to : ayatana@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~ayatana
> More help : https://help.launchpad.net/ListHelp
>
>
References