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Re: Global Menu mockups for Unity

 

But users don't expect to not be able to move a window using the title bar,
and similarly, we can't expect them to know how to do it any other way.
On Dec 7, 2011 2:10 PM, "Omar B." <estelar57@xxxxxxxxxxx> wrote:

>  you mean Unity love/drag handles ?
>
> http://codearmada.com/2011/03/24/unity-has-love-handles/
>
> http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png
>
>
> they are going to incorporate it anyway so it would solve these dragging
> problems some mention with a few tweaks.
>
> i think that this should activate by clicking any corner or optionally via
> a window control.
>
>
> ------------------------------
> From: frederik.nnaji@xxxxxxxxx
> Date: Wed, 7 Dec 2011 19:33:20 +0100
> To: m.richardson.1990@xxxxxxxxxxxxx
> CC: ayatana@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Ayatana] Global Menu mockups for Unity
>
> On Wed, Dec 7, 2011 at 19:00, Matt Richardson <
> m.richardson.1990@xxxxxxxxxxxxx> wrote:
>
> Couldn't you solve the draggable area problem by allowing users to move
> the window by dragging from anywhere on the title bar, including a menu
> item.
>
>
> at some point it was mentioned that all "grey" areas in an application
> window should be draggable areas.
> this would make a lot of sense to me..
>
>
> Menus could show on release to prevent them from showing when a user drags
> the window.
>
>
> indicator menus are aim-click-drag-release.
> this includes indicator-appmenu
>
> so no, show on release is not a solution, so i think.
>
>
>
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