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Message #07506
Unity's Scope
In a recent discussion on Google+ Cassidy James (of elementary fame) was
asking just what defines a scope or lense on Unity. There is no real set
guideline for what they are or should do.
To me, Unity is about hooking in and searching. You should be able to
search from Unity for anything (or alter it such that you can) so that it
removes the arbitrary imposition of "you can search for X in Dash, but Y &
Z HAVE to be done in a web browser."
If that is the case, then how do we explain the binary clock that's been
implemented? Do we stop developers from creating different "fun" scopes
because it should be about search? Or should it be whatever someone can
imagine?
If it is, when do we say when? How do we make recommendations?
I imagine this will be something that will be covered in whatever eventual
HIG springs up, but the "damage" (not meant in a literal sense, I like the
work being done) is being done now. The precedent is being set.
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