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Re: Fwd: About tiling window management in Unity

 

Le jeu. 23 févr. 2012 12:48:46 CET, gabriel pettier a écrit :
Hi everybody

First, i want to point I'm overall very very happy with Unity efforts, and i speak out loud about it since Natty, it's a great thing, and it helped increasing my productivity a lot, while getting me back to a more "standard" desktop (was using wmii before, as gnome ergonomic didn't feel productive at all).
However, in Oneiric, something that I, and a lot of people that i know 
use, have been broken, and as i understands it, the current intend is 
not fix it, or provide an alternative solution, but to break it 
further, for consistency, and i'm quite disappointed about it. As bug 
reports and their numerous duplicates about this didn't lead to a fix, 
i understand it's something which has to be discussed with the design 
team, to find a solution that is both useful to proficient users, and 
new users that shall not be confused.
I'm talking about the resize cycling of windows when using 
ctrl-alt-numpad. When unity went out, in Natty, using ctrl-alt-4 and 
ctrl-alt-6, the first use would semi-maximize left or right, and any 
consecutive press would change the size, not the position, of the 
window, that allowed to quickly organize windows, without being forced 
to the 50%/50% ratio. For me, it was a selling point.
Oneiric broke it, with more than a few bug reports about it (#878820 
#879218 #893017 and others, sometime wrongly marked as duplicate of 
#876591 which is different and was fixed). Discussions in #878820 
indicate that while the same behavior for 1, 3, 5, 7, 9 is still 
working (albeit not nearly as often useful), the fix will be to break 
them too.
What I don't get is what is the problem with this behavior? What's the 
rational to break it (although as i understand it, the break wasn't 
intentional at first)? And, in the end, is there any way to either get 
it back and adapt it to new keyboard shortcuts (as i understand there 
is change to come on that front)?
Please keep in mind that i appreciate your work, and just want the 
awesomeness in unity to shine, not to disappear, i more than welcomed 
the default activation of Tiling in unity, and the vast superiority 
those keyboard shortcuts conveyed, to the equivalent features in 
windows OS, and I'm just saddened this *killer feature* just 
disappeared. (In fact, i was expecting improvement on the tiling 
front, like stacking, moving a window from one screen to another in 
dual screen and such, but hey, that could wait).
Anyway, thanks for your time and your consideration. I really hope we 
can find a solution to this issue.
I have a hard time beleving i'm the only one concerned about this here, 
some people are building vanilla compiz grid plugin  to get that 
behaviour back 
(https://bugs.launchpad.net/compiz-plugins-main/+bug/878820 see #34). 
Nobody miss the grid size cycling here?





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