Den 30. april 2012 19:20, skrev Jonathan French:
Hi all,
A month or so ago I wrote a patch for Unity that implements this
wontfixed request which was made more than a year
ago: https://bugs.launchpad.net/ayatana-design/+bug/733349.
The issue is that clicking on launcher icons with a single window of
that app open does nothing, which is very unintuitive.
The design spec says if that an application supports multiple windows,
but there's only one open, then clicking the launcher entry should
display a spread with the already existing window, and an equal square
which represents a new window. Clicking it will create that window.
I don't know what should happen if the application both has only one
window and doesn't support others. But suddenly minimizing windows in
that situation would be non-didactic since you're likely to want to open
a new window or access the spread. The same button must not be used to
both view and hide in different situations.
The question is whether a single-instance, single-window application
might be allowed to tap into that click somehow. It might be useful,
though I have no idea what for. :)
Do all single-instance, single-window applications have anything special
in common?
Jo-Erlend Schinstad