unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #09633
Re: dropping the top panel shadow
agree with this all those bugs are annoying, so as long as it doesnt look like the panel in unity2d which imo looks dead or bland compared to normal unity.
> Date: Sun, 3 Jun 2012 08:45:08 +0100
> From: alanbell@xxxxxxxxxx
> To: unity-design@xxxxxxxxxxxxxxxxxxx
> Subject: [Unity-design] dropping the top panel shadow
>
> I would like to propose removal of the 'shadow' cast by the unity top panel.
>
> This shadow causes the following bugs
>
> #956863 Top panel shadow is drawn above presentation when using LO
> Impress with Presenter Console
> #763579 Panel drop shadow causes issues for screencasting apps
> #871758 Top Bar, window managment - top bar shadow not falling on
> restored windows that are partially off the top edge of the screen
> #892718 [multimonitor] Opening dash on one screen removes panel shadow
> on the other
> #967294 Unity panel shadow should not draw over unfocussed windows
>
> The basic problem is that the shadow is not semantically a shadow at
> all, it isn't an openGL rendered consequence of the panel being above
> the desktop with a lightsource illuminating it and casting a shadow. It
> is just a translucent PNG stuck on the screen as decoration and isn't in
> the NUX layer outside the scope of compiz - like the top panel is. Under
> normal circumstances the shadow is positioned close to where the bottom
> of the panel should be if the panel is the default size - this is
> delicate. If you zoom into the desktop the shadow zooms but the panel
> doesn't and all the bugs kind of relate to the shadow and panel becoming
> disconnected with each other, because they are not actually attached to
> each other. I don't think these problems can be fixed with the current
> implementation strategy - if it was a shadow actually cast by the panel
> it might work better.
>
> Visually I don't think the shadow really adds anything to the desktop
> experience, and the assorted bugs really detract from it and do not give
> the pixel perfect impression we are going for.
>
> I am happy to do the work to patch it out if people agree.
>
>
> Alan.
>
>
> --
> I work at http://libertus.co.uk
>
>
> --
> Mailing list: https://launchpad.net/~unity-design
> Post to : unity-design@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~unity-design
> More help : https://help.launchpad.net/ListHelp
References