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Re: How do the brand style guidelines relate to the desktop?
i like how fogger does it.
> Date: Sat, 27 Oct 2012 22:06:23 +0100
> From: alanbell@xxxxxxxxxx
> To: unity-design@xxxxxxxxxxxxxxxxxxx
> Subject: [Unity-design] How do the brand style guidelines relate to the desktop?
> In my previous mail I stated that we don't have a style guide, this is
> plainly incorrect as we do have http://design.ubuntu.com featuring lots
> of information on style for communication pieces and web based stuff.
> Looking through it though I can't see that it is a style I would want to
> apply to a web application, and if I did, it wouldn't really look like a
> seamless part of the desktop.
> On the desktop we have the chameleon coloured launcher, with the buttons
> with particular shading, we have the top panel with a particular grey
> colour, we have windows with round corners at the top and square corners
> at the botom, with a shadow, the top bar is the same dark grey as the
> top panel. The HUD and dash have white text on the cameleon background
> and a fat grey border with a shadow (none of our shadows match by the
> way) None of this appears to be in the design guide, and if I do put
> together a website that matches the design guides perfectly it still
> doesn't really look like it natively belongs on the desktop.
> I am not quite sure how to deal with this, perhaps we should be trying
> to use dots on the desktop somewhere (perhaps window status bars should
> have tight enterprise dots on them or something) and pick out more of
> the colour palette in the launcher and panel. Having the chameleon
> colour and window title/panel colour exposed into the browser through
> webapp integration would be helpful.
> I work at http://libertus.co.uk
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