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Re: end user ajustable Global menu Blacklist


Also, to add to Chow's reasons, I'd say the implementation of the HUD kind
of invalidates your claim that "menu intensive" applications are hard to
use with Unity. In fact, I believe they're much easier. No longer do I have
to go digging through GIMP (well, for 2.8, which has single window mode)
for tools and effects, and I simply have to go to the HUD and quickly type
in "Export" or "Save as", but these are just a few examples.

Or, if you simply don't know of the HUD, you may access it by pressing the
ALT key. Type in anything (it uses suggestions if you misspelled something)
and it will look through your indicators and menus to see if anything
matches your query.


On Mon, Jan 28, 2013 at 10:28 PM, Chow Loong Jin <hyperair@xxxxxxxxxx>wrote:

> (Disclaimer: I'm not a Unity developer, nor am I involved in its design, so
> please don't fault them for my opinions.)
> On 29/01/2013 06:09, Chad Germann wrote:
> >     Let’s face it People have yelled about Unity’s Vanishing global
> menu. And it
> > seems to fall on Deaf or stubborn ears. So we need another fix because
> the
> > option to let users let it keep showing is probably not in the cards and,
> > purposed “fix” https://bugs.launchpad.net/unity/+bug/682788  involves an
> > inconsistent behavior.  And out right ignores the option users have been
> > //Asking for//
> Irrational yelling falling on deaf/stubborn ears is nothing new. When
> users ask
> for behaviours that they're used to, rather than behaviours that are
> intrinsically easier to use, with either weak or no empirical evidence to
> back
> their arguments, the right course of action is naturally to ignore them.
> >       So let’s approach this rationally People hate the vanishing menu
> due to
> > the fact that //some applications that are menu intensive// pile on the
> fact
> > that these applications are of the type that //people use to get work
> done//.
> > For example IDE’s for programming (eg Anjunta), office applications (eg
> > Libreoffice) and Media editing (eg GIMP) there are plenty of uncommon
> ones as
> > well.
> I think that these examples are rather poorly made.
>  - For IDEs like Anjuta, your main mode of input is the keyboard, and if
> there
>    are menu items you frequently use, then chances are that it would be
> faster
>    to just use the HUD. Traversing menus each time to, say, compile your
>    application, would be a serious blow to produtivity in my opinion.
>  - For office applications like Libreoffice, I guess there's a balance
> between
>    keyboard and mouse usage, but on the other hand, can you really do much
> work
>    on these applications when they're not maximized? And even when it's
> not,
>    it's really not that hard to move your mouse to the top of the screen. I
>    really don't want to bring up Fitt's law again, but slamming your
> pointer to
>    the top of the screen does seem a lot easier than trying to aim for a
> thin
>    menubar.
>  - For media editing (GIMP), the "Professionals" and "the enterprise" you
> talk
>    about who are used to the application in question typically employ a
> more
>    keyboard shortcut-heavy + mouse usage, so I doubt the menu is used much
>    either. Let's also not forget that Mac OS is very popular for media
> editing,
>    and they use a global menu, so it really isn't as bad as you claim it
> to be.
> In contrast, the only use-case I've seen which is particularly annoying is
> when
> attempting to use focus-follows-mouse with the appmenu.
> >     I Propose that it is made possible to Blacklist these Menu intensive
> > Programs from the Global menu. to give Professionals and the enterprise
> > an environment that is usable for it's needs.
> I think a global menu blacklist of sorts already exists somewhere. And if
> you
> really don't want the global menu at all, just remove the
> indicator-appmenu package.
> --
> Kind regards,
> Loong Jin
> --
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