Hi all,
There is a Unity bug which has been annoying me since Natty, that I'd
love to see get some attention and fixed.
https://bugs.launchpad.net/unity/+bug/834248
Non-maximized windows which sit on the bottom edge of the lower
workspaces shift downwards when called from an upper workspace. This
results in the bottom of the window wrapping into the top of the upper
workspace, and the focus stays on the same workspace. The window is
now unusable, and you need to manually move to the bottom workspace to
move the window back up.
This is a big problem because it makes the "snap-to-side" feature
completely useless. You have to drag the window to the side to
half-screen it, and then drag the bottom border up slightly so it's
got a margin between the border and the workspace edge so it doesn't move.
STEPS TO REPRODUCE:
1. Go to your BOTTOM RIGHT workspace
2. Open a window (i.e. Nautilus, etc)
3. Drag the window right to activate the "snap-to-side" feature and
let it resize the window to full half the screen
4. Go to your TOP RIGHT workspace
5. Click on the window you opened in #2 icon in the launcher
6. The window you created in #2 will be moved 'down' so the bottom
strip of it will appear in the top right of your current workspace
7. Go to your BOTTOM RIGHT workspace and you will see it's now sitting
off the bottom of the workspace.
I previously reported this bug for Natty too:
https://bugs.launchpad.net/unity/+bug/755842
It's pretty annoying, and if you use the 'snap-to-side' feature like I
do, then you'll quickly find it painfully annoying.
I would love it is someone could take the time to take a look and work
out how we can get it fixed.