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Message #00635
Re: Desktop Unity branched for Raring (second try)
Hey Stephen,
On Thu, Apr 18, 2013 at 2:16 PM, Stephen M. Webb
<stephen.webb@xxxxxxxxxxxxx> wrote:
> (resending, because I accidentally hit some key or something that sent a half-finished copy of this message)
>
> Well folks, it's past final freeze for Ubuntu 13.04. I have branched all the projects in the Unity stack that have
> autolanding enabled, and as I write this the necessary magic is being invoked in the dark corners of a server farm
> somewhere so that everything will work the way it's supposed to.
>
Great news!.
>
> Compiz branching is a little harder to explain , but I'll try.
>
> The Compiz 0.9.10 series is the active development series. The compiz 0.9.9 series is the Ubuntu development series
> (for R+1). The compiz 'raring' series is the support series for SRUing fixes into Ubuntu 13.04. Serious bugs may need
> to be pushed into *all three* branches.
Hmm,
That's confusing. I thought 0.9.9 was meant to be for raring and
0.9.10 was meant to be what S was going to track? Didier, Daniel and I
had established that the "raring" branch wasn't really the right way
to do it, and the better way was to create a 0.9.9 "stable" branch
used for SRUs.
Its also confusing because compiz doesn't need an "active" development
branch other than whatever is targeted towards going into S. If this
situation was the case, then 0.9.9 would effectively be the "active
development series" and there wouldn't be much point on working on
0.9.10.
The other thing I was going to ask to was this:
This cycle compiz was branched into raring and 0.9.9 and then 0.9.9
and 0.9.10 a little earlier (February) than the rest of the stack.
That means that for any change that affects unity, the 0.9.10 "active
development" branch effectively had to have its changes limited to the
current unity release cycle at the time, and we couldn't make any API
changes or behavioral changes in compiz that would require any kind of
significant work in unity.
For S, will we be able to set a date in stone when we will be able to
branch every PS project? That will mean that every project can
organize their release cycle around that.
Best,
Sam
>
> --
> Stephen M. Webb <stephen.webb@xxxxxxxxxxxxx>
>
>
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--
Sam Spilsbury
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