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Re: [Unity-design] webapps and the sound menu
On 12/12/2012 03:03 PM, Arian van Gend wrote:
> It seems like such an edge case.
I'm not sure it is. Lots of people open a new tab for every new thought
with no thought of "do i already have youtube open?" why would they when
it's so much cheaper to make a new one than search. This also results in
a feedback loop, the more you do it the harder it is to find your old
tab! Sometimes I find myself with 3 of the same video open because I
wanted to watch it again. I've seen all sorts of people do this.
Homeless dude's in the library, my mom, my brother, teachers.
> Could we maybe group the players with the same name, and toggle
> through them with a click on an arrow icon left and right?
I'd had this thought. Seems like a fine way of clearing the UI but a
little inelegant. Not necessarily for or against, it just seems like
there might be a less obvious solution that works better.
Here's another relevant question that I think we should keep in mind
when trying to answer this design question (any design question really):
does youtube even fit in the sound menu? is it shoehorned in?
> Another thing I could think up is to show screenshots of the
> same-named webapp in a 2 x 2 grid, in which you can highlight one
> entry by clicking it, and have the controls in the bottom work on that
> On 12 December 2012 17:26, Alex Launi <alex.launi@xxxxxxxxxxxxx
> <mailto:alex.launi@xxxxxxxxxxxxx>> wrote:
> Hello, we on the webapps team are looking for design input with
> to the sound menu. We'd like a more elegant solution for dealing with
> multiple players, for instance having 4 or 5 youtube tabs open at a
> time. The current spec (not actually implemented) says to just have
> multiple players appear as new entries in the sound menu. This
> will work
> but just seems like it could rapidly grow out of control with, as I
> said, 4 or 5 tabs open. This case seems unique to webapps, most
> players are single instance. Does anyone have any suggestions for how
> the sound menu could be modified, or how we should approach this?
> Alex Launi
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