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[Bug 533321] [NEW] crash when starting network game due to immediate autosave

 

Public bug reported:

When a network game starts and the clients are slow to respond, there
can be a crash which, according to Peter Schwanemann, is caused by
autosave kicking in before the game really starts.

Workaround: Increase the time between autosaves.

** Affects: widelands
     Importance: Medium
         Status: New


** Tags: crash multiplayer network

** Tags added: crash

** Tags added: multiplayer network

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crash when starting network game due to immediate autosave
https://bugs.launchpad.net/bugs/533321
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Status in Widelands: New

Bug description:
When a network game starts and the clients are slow to respond, there can be a crash which, according to Peter Schwanemann, is caused by autosave kicking in before the game really starts.

Workaround: Increase the time between autosaves.





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