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Message #00022
[Bug 533321] [NEW] crash when starting network game due to immediate autosave
Public bug reported:
When a network game starts and the clients are slow to respond, there
can be a crash which, according to Peter Schwanemann, is caused by
autosave kicking in before the game really starts.
Workaround: Increase the time between autosaves.
** Affects: widelands
Importance: Medium
Status: New
** Tags: crash multiplayer network
** Tags added: crash
** Tags added: multiplayer network
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crash when starting network game due to immediate autosave
https://bugs.launchpad.net/bugs/533321
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Status in Widelands: New
Bug description:
When a network game starts and the clients are slow to respond, there can be a crash which, according to Peter Schwanemann, is caused by autosave kicking in before the game really starts.
Workaround: Increase the time between autosaves.
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References