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Message #00780
[Merge] lp:~qcumber-some/widelands/animations into lp:widelands
Jens Beyer (Qcumber-some) has proposed merging lp:~qcumber-some/widelands/animations into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~qcumber-some/widelands/animations/+merge/104138
I'm feeling I should add a review request to further discuss this branch, instead of discussing it in the bug.
This is about bug #535806 and is an attempt to use on-demand loading of the animations, instead of preloading them upon game start.
Please note that this is not a 'merge request' per se, but a review request on the technology used and the possible outcomes. The branch in its current state is not up for merge yet.
--
https://code.launchpad.net/~qcumber-some/widelands/animations/+merge/104138
Your team Widelands Developers is requested to review the proposed merge of lp:~qcumber-some/widelands/animations into lp:widelands.
=== modified file 'src/graphic/graphic.cc'
--- src/graphic/graphic.cc 2012-03-09 16:57:20 +0000
+++ src/graphic/graphic.cc 2012-04-30 16:00:29 +0000
@@ -1066,32 +1066,25 @@
void Graphic::load_animations(UI::ProgressWindow & loader_ui) {
assert(m_animations.empty());
- clock_t start = clock();
-
- const std::string step_description = _("Loading animations: %d%% complete");
- uint32_t last_shown = 100;
const uint32_t nr_animations = g_anim.get_nranimations();
- for (uint32_t id = 0; id < nr_animations;) {
- const uint32_t percent = 100 * id / nr_animations;
- if (percent != last_shown) {
- last_shown = percent;
- loader_ui.stepf(step_description.c_str(), percent);
- }
- ++id;
- m_animations.push_back(new AnimationGfx(g_anim.get_animation(id)));
- }
- loader_ui.step(std::string());
+ m_animations.reserve(nr_animations);
+}
- clock_t end = clock();
- printf
- ("load_animations took %f seconds\n",
- (float(end - start) / CLOCKS_PER_SEC));
+void Graphic::ensure_animation_loaded(uint32_t const anim) {
+ if (anim >= m_animations.size()) {
+ m_animations.resize(anim + 1);
+ }
+ if (!m_animations.at(anim - 1))
+ {
+ log("Loading animation %i\n", anim);
+ m_animations.at(anim - 1) = new AnimationGfx(g_anim.get_animation(anim));
+ }
}
/**
* Return the number of frames in this animation
*/
-AnimationGfx::Index Graphic::nr_frames(const uint32_t anim) const
+AnimationGfx::Index Graphic::nr_frames(const uint32_t anim)
{
return get_animation(anim)->nr_frames();
}
@@ -1100,7 +1093,7 @@
* writes the size of an animation frame to w and h
*/
void Graphic::get_animation_size
- (uint32_t const anim, uint32_t const time, uint32_t & w, uint32_t & h) const
+ (uint32_t const anim, uint32_t const time, uint32_t & w, uint32_t & h)
{
AnimationData const * const data = g_anim.get_animation(anim);
AnimationGfx const * const gfx = get_animation(anim);
@@ -1156,11 +1149,12 @@
* @param anim the number of the animation
* @return the AnimationGfs object of the given number
*/
-AnimationGfx * Graphic::get_animation(uint32_t const anim) const
+AnimationGfx * Graphic::get_animation(uint32_t const anim)
{
- if (!anim || anim > m_animations.size())
+ if (!anim)
return 0;
+ ensure_animation_loaded(anim);
return m_animations[anim - 1];
}
=== modified file 'src/graphic/graphic.h'
--- src/graphic/graphic.h 2012-02-21 13:42:13 +0000
+++ src/graphic/graphic.h 2012-04-30 16:00:29 +0000
@@ -178,18 +178,19 @@
void reset_texture_animation_reminder();
void load_animations(UI::ProgressWindow & loader_ui);
- AnimationGfx::Index nr_frames(uint32_t const anim = 0) const;
+ void ensure_animation_loaded(uint32_t anim);
+ AnimationGfx::Index nr_frames(uint32_t const anim = 0);
uint32_t get_animation_frametime(uint32_t anim) const;
void get_animation_size
(const uint32_t anim,
const uint32_t time,
uint32_t & w,
uint32_t & h)
- const;
+ ;
void screenshot(const char & fname) const;
Texture * get_maptexture_data(uint32_t id);
- AnimationGfx * get_animation(uint32_t) const;
+ AnimationGfx * get_animation(uint32_t);
void set_world(std::string);
PictureID get_road_texture(int32_t roadtex);
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