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Re: [Merge] lp:~csirkeee/widelands/memory-leaks-2 into lp:widelands

 

Now I changed the interface to have pointers, and meanwhile found a few more bad uses...

I think the real optimal solution would be to move to C++11 and return std::unique_ptr-s, that can be caught by its move constructor outside :)

With this change I wanted to unify which abstraction level handles the deletion of these pointers, so that "low level" file-accessing code looks at it as just a reference, and those that handle the location and filenames and such do the work. I couldn't completely do this because of the way Settlers 2 map loading is handled together with Widelands map loading in the get_correct_loader function. I might look into how I could refactor that so that WL_Map_Loader doesn't have to delete the pointer in its destructor.
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https://code.launchpad.net/~csirkeee/widelands/memory-leaks-2/+merge/150290
Your team Widelands Developers is requested to review the proposed merge of lp:~csirkeee/widelands/memory-leaks-2 into lp:widelands.


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