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Re: [Merge] lp:~widelands-dev/widelands/bug-1074353 into lp:widelands

 

I have started on the NOCOMs.I have added the 3 persist/unpersist objects to the test suite (lua_persistence.wmf), but when I run it, it complains about a missing init.lua:

bratzbert@museum:~/sources/widelands/bug-1074353$ ./widelands --scenario=test/maps/lua_persistence.wmf
Set home directory: /home/bratzbert/.widelands
Adding directory:./.
Adding directory:/usr/share/games/widelands
Adding directory:.
Widelands executable directory: /home/bratzbert/sources/widelands/bug-1074353/
localedir: /home/bratzbert/sources/widelands/bug-1074353/locale
selected language: en
using locale en_US.utf-8
SDL_VIDEODRIVER=&
Graphics: Trying Video driver: 0 x11 SDL_VIDEODRIVER=x11
Graphics: Trying opengl
Graphics: Try to set Videomode 800x600 32 Bit
Graphics: Setting video mode was successful
Graphics: OpenGL: OpenGL enabled
Graphics: OpenGL: Double buffering enabled
Graphics: OpenGL: Max texture size: 8192
Graphics: OpenGL: Number of aux buffers: 0
Graphics: OpenGL: Number of stencil buffer bits: 8
Graphics: OpenGL: Maximum number of textures for multitextures: 8
Graphics: OpenGL: Version 2.1 "2.1 Mesa 10.1.3"
Graphics: OpenGL: Textures may have any size
Graphics: OpenGL: Multitexture capabilities sufficient
**** GRAPHICS REPORT ****
 VIDEO DRIVER x11
 hw surface possible 0
 window manager available 1
 blitz_hw 0
 blitz_hw_CC 0
 blitz_hw_A 0
 blitz_sw 0
 blitz_sw_CC 0
 blitz_sw_A 0
 blitz_fill 0
 video_mem 0
 vfmt 0x2b4be30
 size 800 600
**** END GRAPHICS REPORT ****
Graphics: flags: 2
[] Section [global], key 'EXENAME' not used (did you spell the name correctly?)
ERROR: Unused key "1" in LuaTable. Please report as a bug.
Loading the world took 992ms
Reading Elemental Data ... took 0ms
 Reading Player Names And Tribe Data ... took 1ms
 Reading Heights Data ... took 2ms
 Reading Terrain Data ... took 1ms
 Reading Map Objects ... took 0ms
 Reading Player Start Position Data ... took 0ms
 Reading Resources Data ... took 0ms
 Reading Map Extra Data ... took 1ms
 Reading Map Version Data ... took 0ms
 Reading Allowed Worker Types Data ... took 0ms
 Reading Allowed Building Types Data ... took 1ms
 Reading Node Ownership Data ... took 0ms
 Reading Exploration Data ... took 0ms
 Reading Flag Data ... took 1ms
 Reading Road Data ... took 0ms
 Reading Building Data ... took 0ms
 Reading Flagdata Data ... took 1ms
 Reading Roaddata Data ... took 0ms
 Reading Buildingdata Data ... took 0ms
 Second and third phase loading Map Objects ... took 1ms
 Reading Players View Data ... Map_Players_View_Data_Packet::Read: WARNING: Could not open "player/1/view/unseen_times_1" for reading. Assuming that the game is from an old version without player point of view. Will give player 1 knowledge of unseen nodes, edges and triangles (but not resources).took 0ms
 Reading Player Message Data ... took 0ms
 Reading Objective Data ... took 1ms
 Reading Scripting Data ... took 0ms
 WL_Map_Loader::load_map_complete() took 23ms
Starting replay writer
Game: Writing Preload Data ... took 0ms
Game: Writing Game Class Data ... took 1ms
Game: Writing Player Info ... took 0ms
Game: Writing Map Data!
Writing Elemental Data ... took 0ms
 Writing Player Names And Tribe Data ... took 1ms
 Writing Port Spaces Data ... took 0ms
 Writing Heights Data ... took 0ms
 Writing Terrain Data ... took 1ms
 Writing Player Start Position Data ... took 0ms
 Writing Player Message Data ... took 1ms
 Writing Resources Data ... took 0ms
 Writing Map Extra Data ... took 0ms
 Writing Map Version ... took 1ms
 Writing Allowed Worker Types Data ... took 0ms
 Writing Flag Data ... took 0ms
 Writing Road Data ... took 1ms
 Writing Building Data ... took 0ms
 Writing Map Objects ... took 0ms
 Writing Node Ownership Data ... took 0ms
 Writing Exploration Data ... took 1ms
 Writing Players Unseen Data ... took 1ms
 Writing Scripting Data ... took 7ms
 Writing Objective Data ... took 0ms
 Map_Saver::save() took 14ms
Game: Writing Map Data took 15ms
Game: Writing Player Economies Info ... took 1ms
Game: Writing Command Queue Data ... took 0ms
Game: Writing Interactive Player Data ... took 0ms
Game_Saver::save() took 17ms
SaveHandler::save_game() took 18ms
Reloading the game from replay
Game: Reading Preload Data ... took 0ms
Game: Reading Game Class Data ... took 1ms
Game: Reading Map Data ... Game: Reading Map Data took 4ms
Game: Reading Player Info ... Game: Reading Player Info took 208ms
Game: Calling Read_Complete()
Reading Elemental Data ... took 1ms
 Reading Player Names And Tribe Data ... took 1ms
 Reading Port Spaces Data ... took 0ms
 Reading Heights Data ... took 1ms
 Reading Terrain Data ... took 0ms
 Reading Map Objects ... took 1ms
 Reading Player Start Position Data ... took 0ms
 Reading Resources Data ... took 1ms
 Reading Map Extra Data ... took 1ms
 Reading Map Version Data ... took 1ms
 Reading Allowed Worker Types Data ... took 0ms
 Reading Allowed Building Types Data ... took 1ms
 Reading Node Ownership Data ... took 1ms
 Reading Exploration Data ... took 1ms
 Reading Flag Data ... took 3ms
 Reading Road Data ... took 1ms
 Reading Building Data ... took 1ms
 Reading Flagdata Data ... took 1ms
 Reading Roaddata Data ... took 0ms
 Reading Buildingdata Data ... took 1ms
 Second and third phase loading Map Objects ... took 0ms
 Reading Players View Data ... Vision check successful for player 1
took 8ms
 Reading Player Message Data ... took 3ms
 Reading Objective Data ... took 1ms
 Reading Scripting Data ... took 2ms
 WL_Map_Loader::load_map_complete() took 41ms
Game: Read_Complete took: 43ms
Game: Reading Player Economies Info ... took 0ms
Game: Reading Command Queue Data ... took 1ms
Game: Parsing messages ... took 0ms
Game: Reading Interactive Player Data ... took 1ms
Game_Loader::load() took 258ms
Done reloading the game from replay
Replay writer has started
[sync] Reset
Trying to run: map:scripting/init.lua: not found.

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