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Message #02658
performance question
Hi,
when working on AI I look on performance as well.
I also encountered game sudden slow-downs when fps drops below 1 or so.
Using printfs I found that in such situation AI is not called for few
seconds at all. So it seems it is not a culprit.
But my question is about other observation - the game with big map 512x512
- PAUSED and fps still shows ~13 fps - instead of expected 25.0. No
movement on screen of course. So what can the game be doing so cpu
intensive when paused?
Regards
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