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Re: performance question

 

On 10.09.2014, at 00:50, Tibor Bamhor <tiborb95@xxxxxxxxx> wrote:

> Hi,
> 
> when working on AI I look on performance as well.
> 
> I also encountered game sudden slow-downs when fps drops below 1 or so. Using printfs I found that in such situation AI is not called for few seconds at all. So it seems it is not a culprit.
> 
> But my question is about other observation - the game with big map 512x512 - PAUSED and fps still shows ~13 fps - instead of expected 25.0. No movement on screen of course. So what can the game be doing so cpu intensive when paused?

No one can tell without profiling. You need to profile. 


> 
> Regards
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