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Message #02932
Re: [Merge] lp:~widelands-dev/widelands/new-tutorials into lp:widelands
We can also use the bln - I think it should be empty in every case. I am not sure if the old way is 100% errorproof: What if all fields in the region are cluttered with roads? The while loop could run forever. I thought it would be illustrative to show the correct tab, too. The old way could also pick a spot where flags are buildable, and change the tab.
I got no crash, just the message on my terminal. It only looks odd that the mouse clicks on the flag although not necessary and the "Cancel road" window appears. I have no idea why the game behaves like that.
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https://code.launchpad.net/~widelands-dev/widelands/new-tutorials/+merge/238682
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