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Re: [Merge] lp:~widelands-dev/widelands/tibor-ai6 into lp:widelands

 

I let 3 AIs have it out, and found the following things that could do with some tweaking:

One AI was too far away from the mountains to ever build a mine. Some sentries had 2 soldiers in them, but the sentries on the borders couldn't be filled. It also had training sites, wasting the iron that might have gotten it to the mountains. The AI should make certain it has the required mines before building training sites.

The second AI had a border right next to a mountain, but instead of expanding, it built a quarry and then a lumberjack, although the basic resources were plenty. It had an unfinished training camp sitting around, because it had no gold mine.

The third AI built a fish breeder in a spot where there was no space for a fisher's house.

One AI built a quarry where the rocks were unreachable across a stretch of water, but then dismantled it correctly when the "out of resources" message was triggered.
-- 
https://code.launchpad.net/~widelands-dev/widelands/tibor-ai6/+merge/238767
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/tibor-ai6 into lp:widelands.


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