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Re: [Merge] lp:~widelands-dev/widelands/seafaring-ai into lp:widelands

 

@GunChleoc - re observers - there is one point why vectors are suitable - they are ordered and have a front member that can be moved to the back. This is used when doing various kinds of check - like check one building every 10 seconds.
Usually a player has couple of ships, but quite a lot of buildings, but most of all - a lot of roads and flags. These would be best candidates for optimization, but these also needs an order, because they are accessed similarly like buildings.

So this is not that straightforward.

BTW, I started to use unordered_set where suitable (as you probably noticed) - exactly for performance point of view.
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https://code.launchpad.net/~widelands-dev/widelands/seafaring-ai/+merge/242271
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/seafaring-ai into lp:widelands.


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