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Message #03356
Re: [Merge] lp:~widelands-dev/widelands/fonts into lp:widelands
Duh, I didn't get it that you were running an external test - I only tested this in-game. I take it the old richtext renderer is used in scenario dialogs and / the building help?
When I run this:
./build/src/graphic/text/test/wl_render_richtext 373 blub.png src/graphic/text/test/data/sub_fixedwidth_floatright/input00.txt
I do indeed get a segfault. So, we need to give g_fh a fontset too, and change it every time we change it for g_fh1.
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https://code.launchpad.net/~widelands-dev/widelands/fonts/+merge/238608
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