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Re: [Merge] lp:~widelands-dev/widelands/fonts into lp:widelands

 

Duh, I didn't get it that you were running an external test - I only tested this in-game. I take it the old richtext renderer is used in scenario dialogs and / the building help?

When I run this:

./build/src/graphic/text/test/wl_render_richtext 373 blub.png src/graphic/text/test/data/sub_fixedwidth_floatright/input00.txt

I do indeed get a segfault. So, we need to give g_fh a fontset too, and change it every time we change it for g_fh1.
-- 
https://code.launchpad.net/~widelands-dev/widelands/fonts/+merge/238608
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