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Re: [Merge] lp:~widelands-dev/widelands/ai-coverity-fix into lp:widelands

 

It is dilemma - on the begining of game building material can be better used for normal productionsites...

Maybe some kind of compromise would be starting the construction site of port and decrease priority of input building material....

I will remember this...
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https://code.launchpad.net/~widelands-dev/widelands/ai-coverity-fix/+merge/258339
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